Not alone, strangely enough I've never played or DM'd any of those modules, I mainly tended to homebrew or use stuff from White Dwarf or the Dungeoneer, then moved over to playing mainly RQ or CoC rather than D&D.
What I really liked about the Dark Sun adventures were all the support you got as a DM; drawings to show the players, fiction, etc. I even liked the idea of having those "reversible", ringed folders that I got some note pads that were similar, and used them when writing my own adventures!
Time will do that. Shared experiences will diminish. I blame part of this on WoTC for not keeping those classics updated as they were with the new system as opposed to reinventing them with various "Return to" where some of them were of... questionable quality.
I haven't been through or run many modules. In fact, our current campaign is all classic modules started because I asked one of the guys to run us through G1-3.
I have played quite a few of them in my day. And I must say if you haven't run the original Ravenloft, you should. The campaign world they came out with later was pretty goofy imho, but thats mostly because once you lay it all out in black and white it loses it mystery and the fear of the unknown.
My brother and I played it on a stormy, dreary day with a fire going and it was one of the best times I ever had playing RPG's.