Hussar said:
Really? You think it's that powerful?
Absolutely. I think that even the pre-reqs I added aren't going far enough.
Why? I'm sorry, but I see parties surprising opponents so rarely that I would think that this feat wouldn't come up all that often. It doesn't allow any bonus attacks or anything like that, all it does is add a move action to the standard action allowed by the surprise round.
The feat you posted states that the suprise round can be treated as a full round, it doesn't limit them to a move action and a standard action. As such, it would indeed allow a full round off attacks in the suprise round.
About the only thing I suppose this really helps on is sniping, but, even then you still take the -20 to your hide checks for that.
If your opponents have lost their Dex bonus to AC (such as when you suprise them or beat them on initiative), then you don't need to hide to sneak attack them. This means the rogue could do a full round of sneak attacks with his bow during the surprise round, and possibly a second full round if he beats them on initiative.
Even without considering a rogue, any well built archer could do scarry amounts of damage in that situation.
I'm sorry, I'm not seeing how this is so powerful.
I think you are looking a this from only one side of the issue.
Your right in that PC's don't suprise bad guys nearly as often as the bad guys surprise the PC's.
Imagine that the bad guys have this feat.
How many PC's can survive potentially two full rounds of attacks from an opponent while they are flat-footed? Maybe a fighter, barbarian, or front-line cleric, but most other classes will be down or nearly down before they get to act.
And it only get's worse at higher levels.