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Am I doing it wrong?

Wow! Talk about thread necromancy.



Well, at this time I do not have players. I have not had players since 2012.

But I can report that I finally did kill a PC. He was a 3rd level striker of some sort, down in the single digits of HP, and bam, a skirmisher devil hit him to a quarter below his HP. Dead before he hit the ground.
One of these days I'll learn to check the original post date before I click reply... oh well, congrats on killing a PC. It's fine to do occasionally (or frequently, if your group's into that). Like chicken soup for a DMs cold, howling void of a soul!
 

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Absolutely not! How many PCs should die is entirely a matter of both your own and your group's play style; as long as it feels fun and proper, it's good DMing as far as I'm concerned.

Myself, in 21 years of DMing I remember killing about a dozen PCs in total: 4 were supposed to die as part of the plot (their souls got captured at the edge of the world and the story continued from there), and the rest were all caused by either PCs killing each other (always with player concent), or as a solution to another issue (such as getting rid of demonic possession).
 

Just remember, there are many worse things you can do to a player character than death...Players hate failing, getting caught, falling for the villains nefarious plots, etc. Death is so final, make them squirm!
 

I agree with pretty much everything that has been said. When it comes to RPG's, there really is no right or wrong way of doing things. It's about enjoying what you're doing.

That being said, I've been into this hobby since way back when and seen a few different approaches to this subject in my time. IMO, as a player, I find it incredibly frustrating when confronted with a killer GM. But no-where near as frustrating as when my character is given a reign of immortality. Worse still, for me, is when placed into a no win situation only to have a bunch of hard-core NPC's turn up and save you...

As GM, I have tried to find a balance between these extremes. I find that I like to let my player's flourish in their build-up encounters but, generally, take no prisoners when it comes to the big boss.

But that also works both ways. I'm not the sort of GM that fudges the boss-man's escape as I think this would just frustrate players.

I also seem to allow the flaunting of luck/fate/destiny points or whatever game equivalent in order to create entertainment within the story.
 

A . . . quarter below his HP? Is that . . . Are you playing second edition while also trying to care about balance? What sorcery is this?!

Thanks for the follow-up. When you sent this skirmisher devil after this guy and it tore him down, what advice rung in your mind as what brought you to this stage? How did your players get along with the shift?
 

That said, most creatures have a sense of self preservation, so the fight to the death that gets used a lot comes off as unbelievable. At the same time, I don't like it when I don't have a hope in Baator of even hitting an enemy. I notice, and don't like it, when GMs jerk me around to keep my character alive.
 


Into the Woods

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