Am I missing something? Spellcasters and armor?

FadedC said:
Some classes can get away with different stat layouts more then others. The tiefling warlord pregen in KoTS had a 16 strength and an 18 int, and you could argue that's a viable route for a tactical warlord.
While there's nothing wrong with his stats, he chose exactly the wrong at-will powers to make use of them. :\

Cheers, -- N
 

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Fighters benefit from a high wisdom stat, maybe you can use that to represent what you're after. What type of character are you after? It seriously sounds as if the rogue class would fit better with what you're trying to do. Your style of fighter probably isn't going to wear heavy armor anyhow, right?

To tell you the honest truth, the only Dex fighter I ever saw in 3e that didn't suck half the time was a spiked chain dude, and he was broken to hell. High Int never did jack squat for a fighter in 3e either except open up Expertise (but I'd hardly call 13 "high")...so nothing has really changed from my perspective.

What exactly is the type of character you're trying to create? It doesn't appear that a dexy/inty light swordfighter can be constructed with the fighter class anymore, at least not optimally. What it sounds like to me is that you want something that is a cross between fighter and rogue, but you aren't willing to multiclass to get it.
 

Armour proficiency

On a related note to the rest of the thread... Where are the penalties for not being proficient in armour?
The feats just say you gain training in the armour, but I cannot find anywhere that it actually state what that means.
With weapons, not being proficient means you miss out on the bonus to hit. With armour there is no such listing.
 



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