First, D&D 4E is the best selling system on the market, over its history.
You got some figures to back up your claim?
First, D&D 4E is the best selling system on the market, over its history.
You got some figures to back up your claim?
It was number 1 for 2 years until knocked out by Pathfinder in sales stats, and is now number 2.
Meh, this is verging dangerously close to an edition war. Whatever. If you really think that New World of Darkness or FATE outsold 4E, welp.
Monsters should be designed organically. Their abilities should make sense for how they function in a living breathing world, and their conception on paper should reflect a description of what they are in that world, biologically, psychologically, etc. Metagame considerations like how they will perform in combat with a "standard" group of PCs are secondary considerations at best.
I don't mind the idea of a boss monster tag, since it is easily ignored, and actually helpful for people that don't ignore it. Basically, if they make a Boss Goblin, it tells me I -CAN- use said Goblin as a boss, but I can also use him later on as a powerful lackey of a bandit lord or something else. Don't get too hung up on terminology.
So, without the terminology, a Boss Goblin is just a powerful Goblin that you -CAN- use. This is an insurmountable problem how? Or is this a case of "I HATE this as an option, therefore NO ONE can use it?"It's not just about the terminology, it's also about the mechanics and how they are used.
The other outcome, of course, is that the PCs face a challenging and engaging battle, barely dodge the monster's powerful attacks, and use teamwork to bring it down. Or die trying.It is a necessary evil.
If the DM just uses stronger normal monsters, one of two things happen.
1) The monster has high level abilities that the party cannot deal with. This is the dragon breathing 30 fire damage on level 1s.
2) The increase of action economy of the outnumbering PCs easily defeat the monster via cumulative damage attacks or having a time to lock down.
My purposes are to create a story with setting, characters, and plot. Since we're talking about the characters (monstrous though they may be), I'll expand on that.Second, I don't really understand "your purposes."
If you include considerations like what level the PCs fighting it are or what kind of encounter the DM uses it in, then it becomes so. CR is no better in this respect, it's just easier to use when it's useful and easier to ignore when it's not.How a monster performs in combat is not "metagame" in a game based around combat.