Chris_Nightwing
First Post
The monster is attacking at +15 when it should be +11? Fine, it's +11 now. No need to change the str score or modify the HD, with the cascading series of serial changes that implies. Just change the number. Voila, problem solved, and my players will never know the difference. It's certainly never led to verisimilitude problems at the table. It's freeing and empowering, whereas I consider the morass at the back of the 3.5 MM to be restricting and creativity-killing. As well as a whole lot of work.
I apologize for the long, boring post. Hopefully it gets my point across, though.![]()
I really liked your example, but have a couple of comments. Making its attack bonus suddenly +11 is, in my opinion, disconcerting, although it depends how you're doing it. Don't forget that many other checks might come up involving its base attack bonus and/or its strength, so you really ought to adjust one of those components. For your example I might have just reduced its HD a little so that it isn't so good at attacking, and if it doesn't have enough HP, give it some more Con.
3E obviously had some mathematical issues, and I see no reason why you couldn't build a creature as quickly as you can in 4E, but with the underlying math being fully explained as in 3E. In the recent WotC columns we've seen some discussion of this - they want Hobgoblins to have a better attack bonus, so they explain it as being militarily trained. I'd like the numbers to have an explanation, wherever possible.