Amazing's Collection [Updated 9/06/08]

Amazing Triangle

First Post
I am collecting my Minions here. Feel free to post thoughts and or comments. :D

A lot of these have been my big bad evil guys in games or characters in campaigns.

Zekk Akai was a PC of mine, that became an NPC of mine who collected an epic bounty that was out on my non-epic PC's heads.

Added Jedi that could work in DnD 3.5

Three of my recent characters will add my cleric project when it is done.

Cleric Project Added! History coming soon.

Archivist added

Quin will be coming soon

My GOD wizard. Controller, buffer, and debuffer.

A very strange Tome of Battle character with a lot of class.
 
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Amazing Triangle

First Post
Crog

Character Sheet
Thug
Crog Banfrack Skullcrusher Ogre (Skullcrusher Ogre 11/Barbarian 4/Bear Warrior 5): CR 20; Large-size; HD 8d8+9d12+280; HP 395 (435); Init 7; Spd 50 ft.; AC 34 {10+7 Dex+ 8 armor+4 Def.+6 NA-1 size}, touch 23, flat-footed 27 (+6 natural); BAB +15
Full Atk: +43/+38/+33 2d8+35 18-20x3
Rage: +48/+43/+38 2d8+47 18-20x3

Space/Reach 10 ft/10 ft;

SA: Rage 2/day, Lasts for 20 rds.,

SQ: Immune to Critical hits and sneak attacks

AL LE
SV Fort: 14+14=28, Ref: 4+7=11, Will: 4+3=7

Stats:
Str 50, Dex 24, Con 38, Int 16, Wis 16, Cha 10

Skills:
Who needs skills when you have muscle?
(2+int)*20= 100 sk. pts.
Feats:
From Leveling: Power Attack, Cleave, Extend Rage, Improved Critical, Instantaneous Rage, Monkey Grip

Rage:
Possessions:
+5 Body feeder keen corrosive large heavy mace (wilding clasp), +5 Heavy Fort Padded Armor (wilding clasp), +6 Str belt, +6 Con amulet
 

Amazing Triangle

First Post
Johnny Death

Character Sheet

Johnny Death Azurin Female (Rogue 10/Umbral Disciple 10): CR 20; Medium-size; HD 20d6+140; HP ; Init 18; Spd 30 ft.; AC 45 {10+13 Dex+ 10 armor+6 Def.+6 NA}, touch 28, flat-footed 26 (+6 natural); BAB +15/+10/+5; Grap +; Atk +33 1d8+10 15-20x2;
Full Atk: +33/+28/+23 1d8+10 15-20x2 +8d6sa +1d6 fire -6str (on the first strike -2 on all others)
Space/Reach 5 ft/5 ft;

SA: Sneak attack (+8d6),

SQ: Trap finding, Evasion, Crippling Strike, Embrace of Shadow (4), Soulchilling Strike (4), Hide in plain sight, 40% miss chance

AL NE
SV Fort: 6+7=13, Ref: 13+13=26, Will: 13+4=17

Stats:
Str 20, Dex 36, Con 24, Int 30, Wis 18, Cha 18

Skills:
Hide 36, Move Silently 36, Bluff 27
Skpts. 325 left

Feats:
From Leveling: Improved Initiative, Quick Draw, Guerrilla Scout, Exotic Weapon Elven thin blade, Improved Critical, Weapon Finesse, Combat Expertise,

Flaw Bad at Ranged combat
Feat Improved Feint

Possessions:
+10 Bracers of Armor, Elven Thin blade +5 Keen Flaming Burst
Gloves +6 Dex, other rogue things
 

Amazing Triangle

First Post
Orcis VonHarelyn

Character Sheet

Orcis VonHarelyn Human Female (Scout 7/Dread Commando 5/Duelist 8): CR 20; Medium-size; HD 12d8+8d10+140; HP 250; Init 24 (5 she shares with all allies within 30ft); Spd 50 ft.; AC 53 {10+15 Dex+ 10 armor+6 Def.+6 NA+6INT}, touch 37, flat-footed 32 (+6 natural); BAB +15; Grap Who cares…?; Atk +35 1d8+15+2d4(in 5ft. burst)+1d6 acid 18-20x3;

Full Atk: +31/31/+26/+26/+21/21 1d8+15+2d4 (in 5ft burst)+3d6+2d6+1d6 acid 18-20x3;
Space/Reach 5 ft/5 ft; Range:
SA: Sudden Strike (+3d6), Skirmish (+2d6 +2AC),

SQ: Trap finding, Evasion,

AL NE
SV Fort:6+9=15 , Ref:14+15+2=31 , Will: 6+10=16

Stats:
Str 20, Dex 40, Con 28, Int 26, Wis 30, Cha 30

Skills:
Hide 38, Move Silently 38, Spot 33, Listen 33, Bluff 33,
Skpts 211 unused

Feats:
From Leveling: Improved Initiative, Precise Shot, Rapid Shot, Many Shot, Shot on the Run, Quick Draw, Guerrilla Scout, Improved Critical, Far shot



Possessions:
+10 Bracers of Armor, +5 Keen Explosive Corrosive Longbow, +6 Dex, +6 Con
 

Amazing Triangle

First Post
Crash

Character Sheet

Crash Warforged Charger Male (Warforged Charger 8/Fighter 2/War Hulk10): CR 20; Large-size; HD 6d10+10d12+269; HP 413; Init 8; Spd 20 ft.; AC 31 {10+1 Dex+ 8 armor+6 Def.+6 NA}, touch 11, flat-footed 30 (+6 natural); BAB +5; Grap +33; Atk;
+38 1d8+33 20x2
Full Atk: 2 Slams +38 1d8+33+1d6 Acid (Scorching Ray 20d6)+3d6 on charge
Charge: +33 1d8+48+1d6 Acid +3d6
Space/Reach 10 ft/10 ft;

SA: Mighty swing (can attack all squares he threatens as a standard action)

SQ: 2/adamantine, moderate fortification

AL N
SV Fort: 5+4+3=12, Ref: 6+3+1=10, Will: 3+4+2=9

Stats:
Str 66, Dex 12, Con 36, Int 10, Wis 10, Cha 8

Skills:
Jump 51, Spot 5, Listen 5

Feats:
From Leveling: Improved Initiative, Quick Reconnoiter, Guerrilla Scout, Leap Attack, Powerful Charge, Greater Powerful Charge, Power Attack


Possessions:
+5 Collision Acidic Burst Spellstoring Fists of Doom, +6 Str,
Character Sheet
 

Amazing Triangle

First Post
Para

Character Sheet

Para Brother Human Male (Scout 5/Incarnate 5/Dread Commando 5/Incarnum Blade 5): CR 20; Medium-size; HD 10d8+5d10+5d6+200; HP 335; Init 15 (7 he shares with all allies within 30ft); Spd 40 ft.; AC 35 {10+5 Dex+ 8 armor+6 Def.+6 NA}, touch 21, flat-footed 30 (+6 natural); BAB +18; Grap. +25; Atk +31 2d6+24 17-20x2;

Full Atk: +31/+26/21 2d6+24+3d6+2d6+6+1d6 fire 17-20x2;
Space/Reach 5 ft/5 ft; Range:
SA: Sudden Strike (+3d6), Skirmish (+2d6 +1AC),

SQ: Trap finding, Evasion,

AL NE
SV Fort:11+10=21 , Ref:10+5=15 , Will: 7+4=11

Stats:
Str 24, Dex 20, Con 30, Int 20, Wis 18, Cha 20

Skills:
Hide 28, Move Silently 28

Feats:
From Leveling: Spring Attack, Leap Attack, Power Attack, Bonus Essentia (2), Bonus Essentia (2), Indigo Strike (1)

Human Bonus: Dodge

Scout Bonus: Mobility

Essentia:
Bloodwar Gauntlets 3 (morale +3 to damage)
Bluesteel Bracers 3 (+2 init, +3 insight to damage) (Bound to arms)
Indigo Strike- Skirmish 3 (+4dmg on skirmish)
Blade binds – Feet (+2 init)
Hands (+1 to hit)
Heart (+40 HP) (factored in)
Soul (Evil aligned weapon 1d6 vs good)
Incarnum Radiance: +4 damage for 13 rounds a day (not added in)
Possessions:
+8 Padded Armor, +5 Keen Collision Flaming Burst
 

Amazing Triangle

First Post
Dox

Character Sheet

Dox Brother Human Male (Scout 5/Incarnate 5/Dread Commando 5/Incarnum Blade 5): CR 20; Medium-size; HD 10d8+5d10+5d6+200; HP 335; Init 15 (7 he shares with all allies within 30ft); Spd 40 ft.; AC 35 {10+5 Dex+ 8 armor+6 Def.+6 NA}, touch 21, flat-footed 30 (+6 natural); BAB +18; Grap. +25; Atk +31 2d6+24 17-20x2;

Full Atk: +31/+26/21 2d6+24+3d6+2d6+6+1d6 acid 17-20x2;
Space/Reach 5 ft/5 ft; Range:
SA: Sudden Strike (+3d6), Skirmish (+2d6 +1AC),

SQ: Trap finding, Evasion,

AL NE
SV Fort:11+10=21 , Ref:10+5=15 , Will: 7+4=11

Stats:
Str 24, Dex 20, Con 30, Int 20, Wis 18, Cha 20

Skills:
Hide 28, Move Silently 28

Feats:
From Leveling: Spring Attack, Leap Attack, Power Attack, Bonus Essentia (2), Bonus Essentia (2), Indigo Strike (1)

Human Bonus: Dodge

Scout Bonus: Mobility

Essentia:
Bloodwar Gauntlets 3 (morale +3 to damage)
Bluesteel Bracers 3 (+2 init, +3 insight to damage) (Bound to arms)
Indigo Strike- Skirmish 3 (+4dmg on skirmish)
Blade binds – Feet (+2 init)
Hands (+1 to hit)
Heart (+40 HP) (factored in)
Soul (Evil aligned weapon 1d6 vs good)
Incarnum Radiance: +4 damage for 13 rounds a day (not added in)
Possessions:
+8 Padded Armor, +5 keen collision Acidic burst
 

Amazing Triangle

First Post
BBE Mage

Character Sheet

Evil Leader “The Mage” Whatever he is Male (Wizard 5/Psion 5/Mind bender 10/Thrall herd 5): CR 25; Medium-size; HD 22d4+3d6+; HP 502; Init 14; Spd 30 ft.; AC 42 {10+10 Dex+ 10 armor+6 Def.+6 NA}, touch 26, flat-footed 32 (+6 natural); BAB +12/+7; Grap +12; Atk;+19 1d8+13 15-20x2
Full Atk: Who really cares….he is a caster…
Space/Reach 5 ft/5 ft;
SA: 4 thralls levels: 24,24,23,22
Make you my bitch Will DC 29
SQ: Bad mother…shut your mouth

AL LE
SV Fort: 5+16=21, Ref: 5+10=15 , Will: 16+2=18

Stats:
Str 10, Dex 30, Con 42, Int 50, Wis 14, Cha 30

Skills:
Spellcraft 59
Skpts. 725

Feats:
From Leveling: Improved Initiative, Eschew Materials, Ignore material components, Spell Focus(Conj), Greater Spell Focus(Conj), Spell Focus(Evoc), Greater Spell Focus (Evoc), Maximize Spell, Empower Spell, Quicken Spell, Explosive Spell, Improved Metamagic


Possessions:
+10 bracers of Armor, Staff of the Magi, Robe of the Magi, Rod of Epic Cancellation,

Wizard Cast as a 15th level caster
0th -4
1st - 9
2nd - 9
3rd - 9
4th - 9
5th - 9
6th- 9
7th- 7
8th- 6

Psion Level 10
188 power points
21 powers known levels 1-5
 

Amazing Triangle

First Post
Ailin Mogue

Ailin Mogue , Azurin gold half-dragon Saint ( Cleric 3\Fighter 2\Gold Half-Dragon 3\Saint 2/Incarnate 3\Gladiator 1\Sapphire Hierarch 7 ): CR 10; Medium-size; HD2d8+3d10+5d6; HP 111; Init 9; Spd 30 ft.; AC 34 {10+3 Dex+7 armor+4 shield+1 Def.+5 NA+4 Insight}, touch 18, flat-footed 30 (+5 natural); BAB +8/+3; Grap +13; Atk;+16/+11 1d10+13 19-20x2

Full Atk: +16/+11 1d10+13 19-20x2
Space/Reach 5 ft/5 ft;
SA: Turn Undead 9/day, Holy Power (DC+2), Holy Touch (1d6 vs evil, 1d8 vs evil undead/outsiders), Consultation (2 more times before 8th level), Spontaneous Casting (Cure spells), Smite Chaos 3/day, Radiance 1/day, 30ft. cone of fire (6d6 DC: 19)
Spell-like abilities: At will – Guidance, resistance, virtue, and bless, DC 16+splvl, as a (Character’s HD) caster
SQ: Detect Chaos, Aura of law, Aura of good, DR 5/evil, DR 2/adamantine, Fast healing 5, Immunities: Acid, Cold, Fire, Electricity, and Petrification attacks, Low-light vision, 60-foot dark vision, Protective Aura (20ft. 2xstrength Magic Circle against Evil and Lesser globe of Invulnerability of HD), +4 Fortitude saves vs. Poison, Tongues (as by a 14th level cleric), Expanded Soulmeld Capacity +1, Sapphire Body (25% to negate a critical), Favored of the Eidolon (+4 on saves vs. chaotic or transmutation spells)
AL LG
SV Fort: 9+4=13, Ref: 4+3+2=9, Will: 8+4+2=14

Stats:
Str 21, Dex 16, Con 20, Int 14, Wis 19, Cha 20

Skills: 69sk. Pts.
Knowledge (Religion) 15, Concentration 18, Heal 10, Sense Motive 17, Knowledge (Arcana) 15, Spellcraft 9

Feats:
Improved Initiative, Exalted Turning, Knight of Stars, Augment Healing, Quell the Profane
Bonus Fighter/Gladiator: Power Attack, Resounding Blow, Exotic Weapon Proficiency (Bastard Sword)
Cleric Domain Feats: Weapon Focus (Bastard Sword)

Essentia:
Essentia Pool 10
Soulmelds 5
Charka Binds 2
Soulmelds:
1. Bind 1 (Crown)(Immune to Charm) Enigma Helm (Saves vs. divination) - Essentia: 2 (Will+2)
2. Adamant Pauldrons – 25% miss on Crits (stacks)
3. Bluesteel Bracers – Essentia: 3 (+3 insight to damage)
4. Bloodwar Gauntlets – Essentia: 2 (+2 Morale to damage)
5. Impulse Boots (Uncanny Dodge) – Essentia: 2 (Ref+2)
Belt of Health – Essentia: 2 (2hp/2hd)
Soul –Essentia: 1


Prepared Spells: (as a 10th level Cleric) Domains: Law, War
DC 16+Spell level [Prays for spells at Day break]
0 level – 2Light, Purify Food and Drink, Guidance, Mending, Amanuensis
1st level – Grave Strike, 2Sign, Inhibit, Shield of Faith, Domain: Magic Weapon
2nd level – Divine Insight, Quick March, Stabilize, Aid, Silence, Domain: Spiritual Weapon
3rd level – Light of Venya, Mass Aid, Daylight, Domain: Magic Vestment
4th level – Restoration, Lesser Holy Transformation, Freedom of Movement Domain: Divine Power
5th level – Righteous Wrath of the Faithful, Revivify, Domain: Flame Strike

Possessions:
+3 Chain Shirt (9175),+2 Pentifex Mitheral Heavy Shield (4020), Pentifex Long sword +3 (18315), Belt of Con +2, Periapt of Wis +2 (4000), Ring of Sustence (2500), Ring of Protection +1 (2000), Amulet of Natural Armor +1 (2000), Silver dagger (22), Cold Iron Dagger (4), Ever burning Torch (110), 100ft Silk Rope (20), Backpack (2), Signal whistle (.80), 2 grappling hook (2), Ink (8), 2 Inkpen (.20), 5 Parchment (1), Notebook (20), 1,500gp of diamonds, 302 gp


Backstory
He grew up in the small town of Galforn, which resides near a mountain with a calm stream running through it. He grew up in the church that was built into the mountain over looking this village. Orphaned at birth, he was raised by a cleric, Rebecca Readwulf, who taught him the values he holds today. In his youth he did not hold these values. After 18 years of training, he found this holy training was not his thing so he tried his hand at Gladiatorial combat. In this he did not find what he was looking for. He was captured after one of these combats, by what he assumes was a Wizard of some sort. All he knew when he woke up was that something was changing in him.
He was with out purpose for about a year as his transformation took him. One day in a lucid state he met a woman of the utmost convictions. She nursed him back to health training him in the way of the Sapphire Hierarch, as he was able to start the physical training. He felt stronger, sturdier, smarter, and he felt more intimidating than ever. The problem was that he needed to redefine his convictions. He worked for 3 years carving the teachings of the Sapphire Hierarch into his skin. These were the teaching of the Law, of the highest Morale code. He worked those three years performing nothing but good deeds to make up for his lost years. The Pentifax Order offered him membership for his outstanding service.
He returned home to a cool welcome. Rebecca was not happy about his progress, nor at to what he had become. Ailin, while walking around the outskirts of town, found a small band of demons planning an attack on Galforn, something he could not allow. He tried to convince Rebecca of this but to no avail.
Ailin stood outside the city gates by himself and planned how he was going to stop this on coming threat. Day one his preparations stopped wave one. By day six he was ragged from fighting and was holding on by a thread by life and to his outpost. On day seven he fought from sun up till sun down killing and diverting demon after demon. At nightfall he was wounded and left disabled. He pulled himself up behind a tree to ready himself for death. He prayed all through the night for salvation and redemption for his sins. At the dawn of the seventh day he prepared his spells knowing that this was his last day. When the demons came, something had changed within him. He glowed with a bright inner strength that seem to pour over him. He was filled with the wisdom of the ages. He had been sainted. He took out the remaining demons and returned to Galforn, armor torn, body beaten, and to wounds still causing him pain he returned to the temple.
From then on he refused to speak to his old church because they had not lifted a finger to help. He now answered to a higher power. They called themselves the protectors of the light, beings devoted to good and law. He followed them now, killing demons and helping the needy everywhere he went. This became his life, his purpose; he had found the place that he belonged.

Look
Ailin stands 6’2” with a slightly smaller chest than you would expect for a man of his height. His eyes seem to be an ocean of blue, there seems to be separation between the sections of his eyes. This is due to the fact that his entire eye is blue with only the pupils being a different color (black). He has long white hair that he keeps pony-tailed by what seems to be chain comb. His armor is a silver chain shirt that has a large symbol of Heironeous in the center. His sword and shield are gold in color and have strange symbols on each. The long sword has gold running from the hilt to the tip with a thin stream of runic symbols running down the length of the blade. The shield carries a symbol of a phoenix rising out of what seems like a circle of square stones, completely surrounded by a gold inlay. They are not a very well known markings, nor equipment, but they seem precious to him. He has normal traveling boots on along with black cloak that he wears from his shoulders. He despite seeming like he would put people off, due to his eyes, he seems very out going and kind to everyone he sees. His eyes betray a kind of wisdom that says he knows everything about the universe but can’t tell you. He walks as though the world is a new place, yet he has many scars on his arms from what can be presumed to be battles with all manner of thing.
 

Amazing Triangle

First Post
Tommy T. Teleresse, Grim: Reaper of the Ring

Tommy T. Teleresse

Character sheet:
Tommy T. Telleresse, Human Male (Fighter (Pugilist) 6/ Reaping Mauler 2)
Size: M, N,
26, 6’0”, 200, M, gray eyes, dark tan skin, brown hair,

STR: 20 (+5)
DEX: 14 (+2)
CON: 16 (+3)
INT: 10 (+0)
WIS: 12 (+1)
CHA: 8 (-1)

Hit Points: 83/83
Hit Dice: 6d12+2d10+24 (83hp)
Speed: 30ft
Initative: +6 (+2 DEX, +4 <bonus>)
AC: AC 21 {10+2 Dex+ 8 armor+1 dodge};
touch 21, flat-footed 18)
BAB/Grapple: +8/+13

Fort: +11 (+8 Base, +3 CON)
Ref: +7 (+5 Base, +2 DEX)
Will: +3 (+2 Base, +1 WIS)

Attacks:
  • <+1 Brass Knuckles> +15/+10 melee (1d6+8 20x2)
  • <Combo> +12/+12 melee (1d6+8 20x2) (+5/+5 +1 WB+1Wpn Focus+5 ATB)
  • <MW Short bow> +11/+6 melee (1d6+4 20x2)
  • <MW Scythe> +14/+9 melee (2d4+8 20x4)

Special Attacks:
Adapt Wresting (+1 to grapple checks)

Special Abilities:
Mobility
Improved Grapple

Skills: (22 points, max ranks 11/4)
  • < Escape Artist > +13 (6 Ranks, +2 ATB)
  • <Tumble > +7 ( 5 Ranks, +2 ATB)
  • <Spot> +12 ( 11 Ranks, +1 ATB)

    Feats:
    • 1-Improved natural weapons
    • 1-Weapon Focus (unarmed strike)
    • H bonus- Improved Initiative
    • Fighter B- Endurance, Improved Unarmed Strike
    • 2- Combo (Average attack bonus to attack)
    • 3- Clever Wrestler
    • 4- Weapon Specialization (unarmed strike)
    • 6- Dodge
    • 6- Diehard

    Languages:
    • Common

    Equipment:
    • Explorer’s Outfit
    • Brass knuckles (16,302) (4 lbs)
    • Masterwork Scythe (318) (10 lbs)
    • Composite (+4) Shortbow (375) (2lbs)
    • Arrows 20 (1) (3lbs)
    • Ornate Dagger (2) (1lb)
    • Silver dagger (22) (1 lb)
    • 100ft Silk Rope (20) (10 lbs)
    • Backpack (2)
    • Signal whistle (.80)
    • 1 grappling hook (1) (4 lbs)
    • Ink (8)
    • 2 Inkpen (.20)
    • 5 Parchment (1)
    • Notebook (20) (2 lbs)
    • Waterskin (1) (4 lbs)
    • 3xBottles of wine (30) (2 lbs)
    • Trail Rations x7 (7)
    • Oil Soaked Cloths in Tin (1)
    • Potion Cure Serious Wounds (6000)
    • Potion Cure Moderate Wounds (2400)
    • 3 Potions of Cure Light Wounds (1200)
    • Flint and steel (1), 5 Tindertwigs (5), 5 Sunrods (10) (5 lbs)

    • <Items>(257gp, 37lbs.)
    Total weight carried – 37 lbs.
    Light load – 133 lbs., medium – 134-266lbs., heavy – 267-400lbs., lift -- 800lbs., push – 1600 lbs.

    Weapon Groups: Basic, Bows, Claw, Heavy blades, Picks and Hammers

    XP: 30,000/ 36,000

    Appearance:
    Tommy wears a standard explorer’s outfit with a bandolier across his chest with a single dagger in it. When you take a look you notice that his fists are covered in simple bandages. Tommy carries his shoulder high and has a kind of strength. Tommy’s sleeves are loose but slightly shorter than his fists. His face appears like he has had quite a few bouts with the business end of someone else’s fist. So because of this he wears his black hood up when he travels.

    Personality:
    Tommy is brash and quick with his fists, but smart about whom he tries to take down. He knows that the bigger they are the harder they fall so his makes sure that those that are bigger than him he grapples and attacks relentlessly in close quarters combat.

    Background:
    Tommy T. was an arena boxer known as Grim, becasue his opponents had a habit of dying in the ring. What the referees didn’t know was that he was cheating by using brass knuckles while fighting. He fought for years and suddenly lost to a smaller combatant. After he was disgraced, the story came out that he using brass knuckles to augment his attacks. When he was asked to join the fight he was a second rate wrestler but they were there for the top class boxer that he was. He signed up to prove to everyone once and for all that he was/is the best.

    Notes:
    Distrustful of Halflings and gnomes due to the fact that he lost a fight with one once, He can’t remember which one so he blames both races
 

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