HellHound
ENnies winner and NOT Scrappy Doo
Jdvn1 said:One of the reasons they stop off so low, I think, is because they start becoming save-or-die poisons and those are less fun.
Exactly - the trick is to do poisons with higher DCs, but not instant-kill effects. That makes poisons a risk at all levels of play as opposed to their current status of deadly up until mid levels, where the Fort-beast characters suddenly start laughing at them because they make the save 95% of the time.