American RPGS

Kult

Don't forget Kult, that wonderful Swedish game about a dark and scary present. Unfortunately, though my players enjoyed the game, it didn't have all the "kool powerz" that they wanted (my Vampire games are less about horror and more about power these days, since none of them are familiar with Werewolf, I am hoping to change that).

Plus I like the skill and experience system and it gives me wicked thoughts about a classless, levelless d20. And I have converted most of the classic creatures to both Vampire and D&D.
 

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GentleGiant said:
Germany:
Midgard, by Happy Entz Publishing (1991) - http://www.midgard-online.de/ (Midgard translates roughly to Middle Earth - actually, it's a old Nordic expression and is where man lives in Nordic mythology)
Note: When looking up some info on the pen-and-paper RPG game I came across this online game in the making - cool concept drawings and such: http://www.worldofmidgard.com/ )
.
This is wrong Midgard is published by Pegasus and written by Vf&SF

http://drosi.tuts.nu/systeme/midgard.htm

Then there is Myrkgard the dark parallel world to midgard

http://drosi.tuts.nu/systeme/myrkgard.htm

Perry Rhodan the Great Scfi Series made to RPG

http://drosi.tuts.nu/systeme/perry_rhodan.htm

ERPS and Space Erps

http://drosi.tuts.nu/systeme/erps.htm

Arcane codex
a dark fantasy RPG
http://www.nackterstahl.de/

Space Gothic

http://drosi.tuts.nu/systeme/space_gothic.htm
 



the superhero game Golden Heroes/Squadron UK is from, well the UK :). I think its a free download these days.

The Providence rpg/setting is from XID Creative (who i think no longer exists) who was/is a canadian company.
 


The title is misleading.

Anyway, my brother and me personally own a number of French RPGs, among which are:
  • In Nomine Satanis/Magna Veritas, a satirical game where you play demons or angels and fight in the Great Game to win souls to your side. Or rather, to foil the weird plots of the other side. Sometimes, but it's quite rare now, mixed teams will work together against an unifying antagonist: the Third Force, pagans and other miscreants.
    SJG adapted this game as In Nomine, but IN is not a translation of INS/MV. Rather it's a whole new game inspired by the first, much more serious.
  • Rêve de Dragon is a onirical and poetical game. At first sight, it could look like a standard, run-of-the-mill heroic fantasy game, with a system that seems a bit complicated at first. But when reading the scenarii Denis Gerfault wrote for that game, you understand better how different it is from D&D and its imitators, in theme, mood, atmosphere. A very beautiful game, one of my faves.
    It has been translated in English as Rêve: the Dream Ourobouros by Malcontent Game. Available as PDFs, with the first of the three core books (rules and character creation) for free. The two others (magic, and world at large, including a bestiary) are not that expensive.
  • Nightprowler, an all-thieves game. A grittier version of D&D, where the adventuring party has no access to any magic, is on the wrong side of the law, and has quite often a low morality. Features one of the most detailed cities I have ever seen.
  • Guildes, an exploration and colonization-themed RPGs. A mysterious and huge Continent was discovered after a tidal wave. Everything is weird on that Continent, and magic, previously a dying force, is powerful on that strange land of wonder. Several trade guilds are sending exploration team to find, and then harvest, the treasures of that place. Political and moral debates abound, with the competitor guilds and with the countless kinds of strange natives.

Other French RPGs:
  • Nephilim, which was mentionned already. Nephilims are immortal spirits that are reincarnated in another host body when they die. They have past lives stretching back to the dawn of time, but most of it is forgotten in the shock of the rebirth. The more they grow back in power, the more they look like the fantastic creatures they are (djinn and efreet, mermaids, sylph, etc.), and the harder it is for them to hide amongst humanity. Several secret organizations are bound to eliminate them, like the Knight Templars. Occult conspirations of all sorts.
  • Agone, which started as a series of novels, is a renaissance-fantasy setting. I don't know much about this one, but it's rather pretty and with several poetical ideas. It seems to be rich in intrigues.
  • Bloodlust, which was supposed to be translated or adapted in English by SJG but never was. A violent heroic-fantasy where you do not play the big hulking warriors, but... the weapons they are carrying. The God-Weapons are intelligent and have a strong Ego, to use the D&D terminology. Their first motivation is to be wielded by the greatest, most glorious heroes. Which may require them to betray their current "master" before, so that they can change hands.
  • Scales, by the same author as Bloodlust, Nightprowler, and INS/MV (he seems to dislike entitling a game in French, so he'll use English or Latin instead) was a game somewhat akin to Nephilim. Rather than Nephilim, you played Dragons.
  • Dark Earth was an adventure computer game, but also a P&P RPG. Google will be able to tell you much about it.

Those are those on the top of my head. I could add Simulacres, a universal game system for beginners, published by the (now defunct) magazine Casus Belli, or others that I knew didn't last long (like Animonde). There's also a Zombie game, like AFMBE but with a slightly different feel from what I know (less cheesy horror, more conspiracy). There was a French-Swiss game about Lyonesse (Switzerland can be divided in four regions of inequal size, after the language spoken, French, German, Italian, and Rhaeto-Romance). And, in a way, the new edition of Kult could qualify as a French game, since the company that publishes it is half-French and half-American.
 

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