Shadowdweller00
Hero
So in an upcoming session in the campaign I'm presently running, the PCs are approaching the hidden stronghold of a heretofore unknown faction. This group is generally hostile and unfriendly to outsiders, but not to the point of being murderous or attack-on-sight. First and foremost they wish to remain secret. One possible option I have been considering would be to have a fugue or amnesia sequence where the PCs find themselves wandering away from the area in question, with blurry memories of fighting and being interrogated by.... SOMEone. And having been threatened not to return. The in-game justification would be that the PCs were eventually captured by the faction, and drugged with a memory-inhibiting poison. EDIT: Also, to clarify, despite my use of the word Amnesia I'm NOT actually suggesting that the PCs forget who they are; just what they had been up to for a few days
Pros -
Cons -
My main question is this: If such a thing happened to YOU in a game, dear reader, would it be an unpleasant experience? Or an intriguing mystery? Or....something else? I consider the violation of player agency a pretty major issue.
EDIT: Because I kinda flipped the wording of the title and underlying question, please keep in mind that
Yes = unpleasant = NAY
No = pleasant or at least acceptible = YEA
Thanks for your help!
Pros -
- Preserves the mystery a while longer
- Requires less prep work on my part
- Pre-empts the possibility of the PCs getting themselves in a fight they can't actually handle
- Doesn't waste time on a fight the PCs are likely to lose, which might not be fun.
Cons -
- Violates player agency
- Nothing really to stop the PCs from just going back.
- Heavy-handed / unsubtle
My main question is this: If such a thing happened to YOU in a game, dear reader, would it be an unpleasant experience? Or an intriguing mystery? Or....something else? I consider the violation of player agency a pretty major issue.
EDIT: Because I kinda flipped the wording of the title and underlying question, please keep in mind that
Yes = unpleasant = NAY
No = pleasant or at least acceptible = YEA
Thanks for your help!
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