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Ampersand: Debut and Exclusive Content (Assassin Class)

rowport

First Post
Yeah, in retrospect, this is just lingering resentment from the "minis come with exclusive feats and powers!" thing that was trotted out a while ago.

This just makes buying books less useful....which might be part of the idea.

It's not bad, it's just different, and that shouldn't worry me as much as it did when I first read it. ;)

FWIW, I feel the same way about the "exclusive" content, and would feel exactly the same way if the *books* had "exclusive" stuff not available in other formats. I just do not get the idea of limiting access to material based on the distribution medium.

Your note about making books less useful is correct-- but I really hope that is *not* "the idea." Some of us still prefer print. I would think the Dungeon/Dragon outcry last year would have driven that point home...
 

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Dire Bare

Legend
Yeah, in retrospect, this is just lingering resentment from the "minis come with exclusive feats and powers!" thing that was trotted out a while ago.

This just makes buying books less useful....which might be part of the idea.

It's not bad, it's just different, and that shouldn't worry me as much as it did when I first read it. ;)

Heh, I don't even have a problem with the powers exclusive to the Player's Handbook Heroes line of miniatures. What's the big deal?

And how does this make the books less useful? My books are unchanged with these exclusive releases.
 

Dire Bare

Legend
If they don't get the same amount of support the book races & classes get, as far as new feats/powers go, eventually they'll fall behind to the point where they're completely underpowered. The Tiefling Fighter support from MP is a good example of what I mean - without the support of MP, Tiefling Fighters would still be underpowered compared to, say, an Elven Fighter.

What?!?! Having an article with new feats and powers geared towards a particular class or race doesn't make that class or race more or less powerful or balanced, it just gives players more options.

I'd love to see followup articles on the revenant and assassin, but I don't see how the lack of such would make this new class and race underpowered.
 

Cadfan

First Post
What?!?! Having an article with new feats and powers geared towards a particular class or race doesn't make that class or race more or less powerful or balanced, it just gives players more options.

I'd love to see followup articles on the revenant and assassin, but I don't see how the lack of such would make this new class and race underpowered.
It wouldn't make the race or class underpowered. Not to put words into his mouth, but what he's probably talking about is this: some race/class combinations are better suited for one another than others. Some people believe that WotC tries to ameliorate this by making extra strong feats to accomodate the unsuitable combinations. For example, tiefling and fighter is a weak combination, and WotC has made feats specifically for tieflings who are fighters. These are unlikely to exist in the original article (and if they do they definitely won't cover unpublished classes), which means that over time we'll have more and more combinations for these races and classes that just don't quite work.

Personally, I'm not sure that WotC actually tries to power up race/class combinations that don't work through feat choices. They create these for almost every race/class combination in the game, after all.
 

I'm A Banana

Potassium-Rich
I'm a little surprised to see people not wanting exclusive DDI content.

Though I've since reconciled it, my initial thoughts were this:

"D&D is a game where you read books and use your imagination. Exclusive content to non-book areas of distribution is a sad little money-grab by a company who knows how compulsive the collector's instinct is in its player base: WotC wants people to buy things they will never get full use out of just to be complete."

That's reactionary...even for me. ;)

Truth is, anyone who bought the first three books owns more D&D material than they might use in a year of playing, so the collector's instinct, while strong, is pretty silly for D&D: you won't use most of what you get. Also, WotC is serious about making DDI a pillar of distribution (you know, subscriber's fees are easier to cope with than potential book sales). Dungeon and Dragon both had exclusive content that was officially sanctioned back in their Paizo days (and still do), so it's not even like this is new, really. It's like a Dungeon article: "New class! Woot!"

I would not be surprise if, as 4e goes on, they start relying more and more on DDI: it is, after all, more complete. Collectors would be better off spending $10/month than $30/month on books. ;)
 


mmu1

First Post
So how does an assassin work in 4E, anyway? Is assassination a Daily power that kills the target... until it makes its saving throw? ;)
 

Remathilis

Legend
So how does an assassin work in 4E, anyway? Is assassination a Daily power that kills the target... until it makes its saving throw? ;)

I have a feeling it will probably be a shadow striker/controller mix, lots of quick strikes, status-ailments (weaken, stun, unconscious) and jumping into/out of shadows...

Personally, I'm waiting to see how much different it will be from avengers and rogues (both of which fill the "assassin" niche nicely).
 

lutecius

Explorer
An assassin player class may also be a bit too controversial for a book aimed in part at young gamers. I don't know the ddi terms of agreement but I assume the average subscriber is somewhat older.
At any rate, the books' default assumption so far is that PCs are the good guys.
 

darjr

I crit!
Maybe calling out this type of exclusive content is a signal of future trends?

I do want exclusive content. I also like the previews, even if I do not want it to be the bulk of content. The beta stuff I like, even if I have not done much to with any of it yet, as in feedback.
 

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