Ampersand: Sneak Attack

Dr. Strangemonkey said:
* - Holy Bahamut on a Stick! There's no special thief anti-trap feature! Just the everlovin Thievery skill. I assume no one else** gets that as a class skill, yet, but still Wowser!
They've said on more than one occasion that Trapfinding is now a feat that anyone can take.

frankthedm said:
I am VERY pleased the designers placed limitations on the weapons the rogue gets to sneak attack with. An attack that is supposed to be about striking with surgical precision should have to be done with a weapon that HAS surgical precision. My only disappointment is that they will allow slings to deal sneak, but at least there will be no more "sneak attacking with a great axe" B.S.
I'd say a sling stone can have "surgical precision". It's small. It can be sharp but doesn't really need to be. Think David and Goliath ...



Also, for those complaining that the preview seems too restrictive and is focused solely on combat, I feel fairly confident that it really isn't the full write-up for this single reason: WotC has stated quite firmly that they are not going to be previewing the social encounter stuff at all. We're going to have to wait until the books are out before we learn anything about it. This was said by Chris Perkins in one of those video snippets. So my guess is that the rogue preview is not complete because the social encounter stuff has been left out (whether it takes the form of social encounter powers or special uses of skills or whatever).
 
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Why is everybody jumping out of the roof!

I mean, at first, everybody was like: Oh Cool!

And now: What are they doing to skills? Grrrrr!!!
 
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pukunui said:
They've said on more than one occasion that Trapfinding is now a feat that anyone can take.

But if I remember correctly, they said that every rogue got it as a bonus feat - which they don't here.
 

Khuxan said:
But if I remember correctly, they said that every rogue got it as a bonus feat - which they don't here.

Indeed, I think Trapfinding is gone. Replaced with simple skill in Thievery.

Or possibly still limited to a trained aspect of Thievery.
 

MaelStorm said:
Why is everybody jumping out of the roof!

I mean, at first, everybody was like: Oh Cool!

And now: What are they doing to skills! Grrrrr!!!

Of course it takes time to get the Grrrr going. Nerd Rage can only be used as an immediate action if you have the appropriate feat, otherwise it can only be done on your turn.
 

Dr. Strangemonkey said:
Indeed, I think Trapfinding is gone. Replaced with simple skill in Thievery.

Or possibly still limited to a trained aspect of Thievery.

That makes heaps of sense, Rogues don't get it as 'a bonus feat' but 'cos they are all trained in thievery they can all trap find. Like it. Edit: like it as an explanation to why we don't see the feat on class description. I don't like the all rogues trained in thievery rule ;)
Or this above Bro ;)
pukunui said:
Hmm ... you're right. This means either a) Trapfinding is gone, b) rogues no longer get Trapfinding for free, or c) this is not a complete preview.
 

Khuxan said:
But if I remember correctly, they said that every rogue got it as a bonus feat - which they don't here.
Hmm ... you're right. This means either a) Trapfinding is gone, b) rogues no longer get Trapfinding for free, or c) this is not a complete preview.


BTW, is anyone else unable to view the actual Ampersand article? I keep getting an error message whenever I try to open it.
 

Piercing Strike
Rogue Attack 1
A needle-sharp point slips past armor and into tender flesh.

At-Will ✦ Martial, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex

Hit: 1[W] + Dexterity modifier damage.
Increase damage to 2[W] + Dexterity modifier at 21st level.

OMG. I already found something totally broken! Armor is now worthless if you are fighting a rogue. At will they can AUTOMATICALLY bypass your armor! AUTOMATICALLY. Well I can guess people will be saying how totally screwed over Fighters are by the current edition... all over again!
 


Piercing Strike
epochrpg said:
OMG. I already found something totally broken! Armor is now worthless if you are fighting a rogue. At will they can AUTOMATICALLY bypass your armor! AUTOMATICALLY. Well I can guess people will be saying how totally screwed over Fighters are by the current edition... all over again!
The only thing I can say about this (and it hit me as a pretty useful at will power!) is that Deft Strike specifically says: "Special: You can move 2 squares before the attack."
As a lightly armoured striker I wonder if staying still is that risky that it offsets the ignore armour (if that is what ref defence means) bonus?
 
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