WhatGravitas
Explorer
Additionally, healing is perhaps random as well. If we read the healing surges as available healing surges per day/whatever (because of the plural of "surges"), and the amount healed is partially random, we already have sort of random hit points - rolling hit points as well, would double the potential to screw a character ("poor rogue, rolled 1s on his level HD, and needs more healing and now he also rolls 1s on his healing!").Jeff Wilder said:There's really no need to randomize both "damage taking" and "damage dealt." In fact, if you randomize both, you increase the effect of bad luck, which as we all know by now disproportionately affects PCs. So you randomize only weapon/spell damage, because that makes things more uncertain in combat, thus adding excitement. And if you get unlucky in the "HP and damage" department, it's only for one encounter, not for the entire life of the character.
Cheers, LT.