Campbell
Relaxed Intensity
Majoru Oakheart said:But it's not even verisimilitude. Verisimilitude just requires that what happens is believable. It's certainly fairly easy to believe a rogue stabs an enemy with a dagger right in the weak point of its armor or that a cleric heals someone with his magic. Then on the following round the rogue tumbles behind the enemy for a flank and sticks his blade in his back and twists it.
It's when you delve too deep into the reasons WHY the rules work the way they do that the problems start to come out. I mean WHY did the rogue not stick his blade in a weak point in the armor again this round. If someone is wearing a lot of armor, wouldn't it make a lot of sense to do that every chance he got? The player of the rogue would have LOVED to do that, but the rules prevented it.
And that's where the problem comes in. The first example isn't verisimilitude breaking when viewed in character. However the rules behind the action aren't actually rules that the characters themselves have to follow, they are rules the players need to follow.
Agreed. I don't think objections to Daily and Encounter Powers are about believability at all. I think this issue comes down to the degree of immersion players expect. Daily and Encounter Powers for martial types are a slap in the face for players that wish to limit the degree of separation between player and character decisions because they break the fourth wall by allowing the player a limited amount of narrative control (which forces the player to step outside of a character's head). Action points are another common mechanic that has this effect on immersion-oriented players.
The language used in most of the objections is pretty telling. Most posters that object to Daily and Encounter Powers speak in the first person when describing character actions and they tend to emphasize the use of a given power as a character decision instead of a player decision.