I think that the majority of DMs ban Evil characters not because the game is "Default Good". I think the majority ban evil characters because players use "I'm Eeeevil!" as an excuse to be an ass at the table.1. There's a big difference between having individual evil *characters* and running an evil campaign.
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Must be the same ones who ban party infighting.
Read it again. The devil is evil. The deal is not.
1. Yes. The pact you forge is a path to power, and what you do with it is your choice.Is the game implying the the act of making a deal with the devil is not evil? I don't have the book in front of me.
1. Yes. The pact you forge is a path to power, and what you do with it is your choice.
2. Technically, its not a deal with "the devil." There is no "the devil." It is a pact with some nebulous infernal source of power that is left to individual campaigns to define, or to ignore. It could be a grand pact for your soul, or it could be that you've simply bound yourself to infernal energies, and now you can control them. This is not the sort of thing that the game dictates.
3. This is the same way that a great many fantasy novelists have had magic function. Its where we get the archetypal Imp familiar- a wizard in many fantasy universes might bind a demon to him, controlling the demon in order to benefit from its power. The demon may be evil, but using its power isn't.
I think that the majority of DMs ban Evil characters not because the game is "Default Good". I think the majority ban evil characters because players use "I'm Eeeevil!" as an excuse to be an ass at the table.
None of which bother me, as long as it stays in character. As DM, if they want to backstab - or frontstab - each other it's fine with me; as a player, I'm more than capable of holding my own if-when things get rough within the party, and expect the same from others. As for plot derailment, that *should* be a non-issue; no plot ever survives first contact with the characters anyway and as long as they're having fun, who cares?I think that the majority of DMs ban Evil characters not because the game is "Default Good". I think the majority ban evil characters because players use "I'm Eeeevil!" as an excuse to be an ass at the table.
Just like many DMs don't like Chaotic Neutral for that very reason.
The main culprit is the use of alignment as an excuse for party backstabbing and plot derailment.
And that's not limited to CN/EVil. Everyone here, I'm sure, has ran into one guy who plays Lawful Stupid, much to the detriment of everyone else at the table.
That's the important part.and as long as they're having fun
I get thoroughly annoyed at out-of-character disruptions e.g. hour-long arguments over what toppings to order on the pizza. But in-character "disruptions" e.g. an in-party brawl aren't disruptions at all; to me they're part of the game, every bit as much as exploring the Ruins of Ruination is...as long as it stays in character.That's the important part.
It's not fun for me when someone is intentionally screwing the game over. As a DM or player, I don't want disruptions. Period.
And to me it's not.I get thoroughly annoyed at out-of-character disruptions e.g. hour-long arguments over what toppings to order on the pizza. But in-character "disruptions" e.g. an in-party brawl aren't disruptions at all