Ampersand: Wizards and Worlds

The way I see it, 4E really reminds me of the fantasy of my youth, after I glutted myself on Lord of the Rings and discovered the Dragonlance series. The good guys are good, the bad guys are bad, and the bad guys who are good are just misunderstood and awesomely cool because of it - and vice versa.

Then I grew up, and found a maturer fantasy, the kind existing in the works of the Malazan series and the Song of Ice and Fire novels, where there's more shades of grey and ambiguous morals then you can shake a Rod of Lordly Might at. Something I think 3E dealt with much better from the start.

Of course, 4E's still wet behind the ears, and it's obvious that WOTC aimed it at capturing a new generation of gamers (and by that definition, younger gamers). So hopefully we'll see a gradual increase in the maturity level of future products as these new gamers grow up and their knowledge of the genre - and life itself - grow.
 

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Completely agree with you, Wizard Biscuits. (That is easily the weirdest thing I've said all day.)

TSo hopefully we'll see a gradual increase in the maturity level of future products as these new gamers grow up and their knowledge of the genre - and life itself - grow.
Based on some of the things I've read about the limits of what can and cannot use 4.0 gaming rules, I've pretty much given up hope on this coming from WotC. It'll take a brave 3rd-party publisher to head in this direction, and sadly I don't have a lot of hope for that anymore, either.


Nymrohd: you're totally right, we have heard that necromancers are coming down the line - we just don't know when, or how. I guess I'm somewhere between trying to guess what they'll be and trying to come up with my own version based on what's already been released that would be fair and usable.
 

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