Amusing Cursed Items

arche said:
Our last game was talking about this topic.

Short Sword of Suicide: Intelligent short sword that attempts to dominate the user once a day so it will can force the user to commit suicide.
It'd more ammusing if the sword was trying to commit suicide itself with disregard to the fact it attempts to take the wielder with it.

Galethorn said:
Dirty-dancing greatsword of suggestion
Disco Dancing Whip of Aph Roe
Break Dancing Sword of Suicide
Line Dancing Mace
River Dancing Halberd
Lord of the Dancing Claymore (one dance to rule them all)
Pee-Pee Dancing Long Spear of Joy
 

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I had a former DM who loved coming up with "semi-cursed" items. He'd start a 1st level game and tell the player, "If you want a magic item, I'll give you one, but there will be ... problems with it." :)

Here are a couple of my favorites:
The Cloak of ThisBasement - Acts in all respects as a cloak of displacement, except when the wearer enters a town. When the wearer crosses into town, the cloak teleports him into a "random" basement. This is usually somewhere very inconvenient, and difficult, to get oneself out of.
Thumble-ina's Javelin of Lighting. The wizard Thumble-ina was well known for two things, her temper, and her freakishly huge thumbs. The two often went hand-in-hand when she would misread spells due to her thumbs covering parts of the word. Her biggest success (she would say failure) was her Javelin of Lighting. Intended to be a Javelin of Lightning, her thumb covered up a vital part of the spell, the this was the result. When it strikes an opponent, this +1 Javelin casts a Light spell that lasts for one round, centered on the area where it struck.
+1 Short Sword, cursed show-off. This sword acts in all ways as a normal short sword +1, except that every third round of continuos combat, the user must spend showing off, displaying his/her skill, and prancing around like a ninny.
Draxtiloth's Magnificent Pearl of Power. The Archmage Draxtiloth would often give one of these to his apprentices when they graduated from his service. Draxtiloth's Pearl of Power converts all spell slots above first level into first level slots usable only for Magic Missile spells.

Draxtiloth's body was found in his study, with numerous little holes in his back.
 

Interested2 said:
2) Cursed Belt of Gender Bending

I once designed a magic belt (Moderate Transmutation) that had no effect while worn, but changed the wearer's gender when it was removed (making the belt nonmagical).

Yes, I'm that evil.
 

I did something somewhat similar - in my campaign, I places a hat of disguise that was based on Alter Self rather than Disguise Self, the idea being that the transformations of your body, gear and the hat were actual physical changes rather than illusions and lasted for as long as the hat was worn. However, there was a ... quirk. If you ever used the hat to change your gender, that gender is what you were stuck with from that point on. A male rogue puts on the hat and uses it to disguise himself as a barmaid in order to evesdrop on a couple of city guards as they chat over dinner. Once he's done, he slips out the back door into the alley, takes off the hat and finds that he's now the female version of the same person he was as a male. One swap per customer, so using the hat to turn into a male won't make the gender-swap 'stick' for the rogue any more. It still functions in its normal capacity, its just that from now on, He is now a She. The effect can't be dispelled, it's not a curse, and even Break Enchantment doesn't do a thing - as far magic is concerned, it's of the oppinion that you've always been that way.

Wish, Limited Wish, Miracle or a savage species Ritual of Change (with no exp cost, as there's no change in ecl, natch) could get you back to the way you were before, but the issue lay in -finding- those measures in the first place.
 


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