D&D 5E An Aeronaut Artificer?

Ancalagon

Dusty Dragon
They're the best ones I've found but very easy to break.

Basically you want a huge sized starfighter ideally something like an A-wing or one of the advanced TIE models and initiate dog fighters in it with the relevant feats and talents (heavy weapon specialist, skill focus pilot, hyperspace explorer).

A revised version of those rules would be a good player to start though. 5E kinda tones it down even if you ported them as written to 5E. +15 or more piloting checks lvl 1 isn't gonna happen.
Dogfighting was one of the worst, the rules for it made no sense, and I had revised them.

I would LOVE Saga 5e-fied, but it's a lot of work to make that happen.
 

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Ancalagon

Dusty Dragon
Yeah I'm probably going to adapt them to this project, streamlined in some places, different upgrades and builds to be more magitech crystal-powered aetherpunk, etc. I likely won't bother with starship manuevers, unless I make a fighter or rogue class all about being an ace pilot. Rogue would be fun. Sneak Attack with vehicle weapons.

But as i noted above, you gotta give them things to do other than vehicle stuff, and I'm not sure what the Ace Pilot would get for that.
I'm actually working on a Troika! star wars. It's very easy for just the basic heroes, but the force and space combat are a bit tricker, although I'm getting the space rules almost tied down.
 



Zardnaar

Legend
Yeah for sure, tho I’d also want to consolidate feat and talent trees a bit, folding the crappy first talent or feat into the next in the chain.

Alot if them you can just double their effect. If you're not wearing armor add your proficiency save to your ref defense.

Tweak the vehicles as well.
 

doctorbadwolf

Heretic of The Seventh Circle
Alot if them you can just double their effect. If you're not wearing armor add your proficiency save to your ref defense.

Tweak the vehicles as well.
Don’t have the books on me, but yeah some of them you could do that. Others it’s better to just shorten the “chain”.

In fact a big change I’d make is to mostly eliminate feat and talent chains of more than 2 or 3 options, and greatly reduce even those.
 

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