D&D General An Alexandrian Pantheon for D&D

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
EDIT: THIS POST HAS ABSOLUTELY NOTHING TO DO WITH THE ALEXANDRIAN BLOG.

So, I have been noodling around with my forever-in-development home game setting, which grew out of something I created thirty (or more!) years ago for a campaign. And I thought it would make sense to track progress, because it seems like, when I take a mental break from one project (currently, prepping The Wild Beyond the Witchlight) I go back to the home game setting. So, there's gaps in time, is what I'm saying, and it would be nice to get thoughts in one place.

The short form: the setting is a world called Maya, of which I have about half mapped: some of it in great detail, many parts in basic detail, and half the planet still in the Fog of Possibility. It sits on a fracture in space/time, which is (sort-of) sentient (... for reasons), which means it has portals to other places/times/etc. They generally open and close at intervals -- some are fairly regular, such that they can be reliably used for commerce, while others open intermittently or unpredictably. As a result, there are primarily-human populations from our Earth, and people who have vanished in our world have had a new life in Maya.

In my concept, there was fairly regular commerce between ancient Egypt and an arm of the Empire in Maya, set in a rich valley around a "second Nile." The Egyptian settlers also eventually "Imported" Greek sailors to help defend their settlements against their various enemies in Maya -- the portals were not open continuously, after all, so they needed to be able to see to their own defense.

Eventually, the portal frequency waned due to cosmic factors. One of the last groups through were, of course, Alexandrian scholars and craftsmen, bringing their books and possessions with them.

Alexandria was a fantastically cosmopolitan place, religiously speaking, under the Ptolemies. There were many Greek and Egyptian temples and shrines, but also temples to unusual foreign gods. When the Romans took over, they added Roman temples. So, one of the things I'd been putting off was compiling a list of deities. There is a certain lazy convenience in just using the gods from, say, Deities & Demigods, or the Fantasy Historical pantheons from the 5E PHB. But...

There were several gods worshipped in Alexandria who (I don't think) have ever been statted out in D&D terms. Specifically, the Alexandrian triad (or Alexandrian ennead).

All of the cities in ancient Egypt had "triads" of gods that they worshiped more than they were worshiped elsewhere. To a great extent, the idea that Ra, or Re-Horakhty, or whomever, was the "chief god" comes about when archaeologists only talk about one particular city, like Memphis or Thebes. But each city considered different gods important. The city of Thebes, for instance, considered Amun (the self-created creator god, god of wind and fertility) the "chief god," with his consort Mut (goddess of the primordial waters), and their son Khonsu (god of the Moon and travel) as greater gods. The city of Elephantis held Khnum (the creator of humans, god of potters, Lord of Life, Lord of the Field, "the good protector", and lord of the crocodiles) as supreme, with his consort Satis (goddess of war, hunting, and fertility) and their daughter Anuket (protector goddess of the southern border) as greater gods. And the city of Memphis held Ptah (creator god, god of crafts) as the "chief god," with his consort Sekhmet (warrior goddess, goddess of medicine) and their son Nefertem (god of beauty and beginnings) as greater gods.

So, the Alexandrian triad were Serapis, Isis, and Harpocrates. Harpocrates is basically Horus with a different focus -- the name comes from the Egyptian words for Horus the Child" -- so the domains will need to be adjusted. Isis is also well-attested in D&D, though in Alexandria she was associated with other goddesses and took on some of their portfolio, like Aphrodite (who had many temples in Alexandria); again, her domains may need to be adjusted.

In the PHB, Re-Horakhty has Life and Light domains. Those are fine, but I might add Mike Mearls' Beauty domain. Isis in the same source has Knowledge and Life, to which I would add Arcana from SCAG. Again, I might have to tinker.

Serapis is the tough one. He is a syncretism of Osiris-Apis, Zeus, Pluto, and Dionysus. Several of these were also separately worshipped in Alexandria, but Serapis was considered greater than them. His main temple, the Serapeum, also contained the Mouseion, a temple devoted to the Muses and the location of the Library of Alexandria.

Osiris-Apis was a syncretism already worshipped in Egypt. Apis was a divine bull housed in Memphis who was thought to hold the fertility of cattle in Egypt in his power. When the bull passed on, he was mummified in proper fashion, and spiritually reborn -- he became an "Osiris" in other words, a deity who died and was resurrected, in the form of the next "new" Apis bull. The old bull was ritually interned in a special necropolis. In the afterlife, the Apis bull protected the dead from the many horrors waiting to prey on the souls of Egyptian devotees. Serapis may have been the idea that the Apis bull reincarnated as a humanoid deity instead of a mortal bull. Possibly. Maybe it was just one part of Apis' soul?

Anyway, as far as I can tell (from my amateur researches, not having access to scholarly articles on the subject) there are no myths of Serapis. That gives me a lot of leeway to reinterpret him for my setting. I'm thinking of combining elements of Greek and Egyptian myths, since the primary purpose the Ptolemaic Pharaohs had in promoting his worship was to try to integrate their Egyptian and Greek subjects -- the Egyptians valued traditional gods above foreign imports, while the Greeks wouldn't take seriously any god with animal features. Hence the fully human-appearing Serapis.

On the surface, Serapis seems to have been held to have been "killed" and entered the Underworld. There he overcame obstacles before conquering the Land of the Dead and coming back to life. This makes his domains include Grave from XGE, maybe Light or War, and possibly Order from GGR and TCE although I am not that fond of that last domain.

Anyway, I should probably put together a list of gods with temples in Alexandria. From the Notitia Urbis Alexandrinae of Michael bar Elias (1598), we have the following (note that in Alexandria, the districts were denoted by the first five letters of Greek):
Alexandria the Great was built in Egypt in the seventh year of Alexander. He reigned twelve years and built twelve cities each bearing the name of Alexandria. These cities were traced by the illustrious Athenian geometers, Aristotle, Timoneos, and Pericles.

At Antioch there existed (or exists) at the middle of the demotion, on a column of Apollo, on a bronze stela an inscription reading as follows: Bartella is greater than Ephesus by 3,011 feet: Ephesus surpasses Nicomedia by 1,700 feet: Nicomedia surpasses Antioch by 1,820 feet; and Alexandria is greater than these four cities, for it measures 14,987 feet.

At Alexandria one finds in Quarter Α: 308 temples, 1,655 courts, 5,058 houses, 108 baths, 237 taverns, 112 porticoes.

In Quarter Β: no temples, 1,002 courts, 5,990 houses, 145 baths, 107 taverns.

In Quarter Γ: 855 temples, 955 courts, 2,140 houses, . . . baths, 205 taverns, 78 porticoes.

In Quarter Δ: 800 temples, 1,120 courts, 5,515 houses, 118 baths, 178 taverns, 98 (porticoes).

In Quarter Ε: 405 temples, 1,420 courts, 5,593 houses, . . . baths, 118 taverns, 56 porticoes.

Thus the total number of temples is 2,393 (in fact, 2,478); of courts 8,102 (in fact, 6,152); of houses, 47,790 (in fact, 24,296); of baths, 1,561 ; of taverns, 935 (in fact, 845); of porticoes, 456. ‘This does not include the Quarter of Hadrianos which is immense; nor of Lochias, which is outside of Pharos ; nor of Antirhodos, nor of the Refuge of the Serapeum; nor of the isle of anotinos pandotos; nor of Zephyrion, nor of Canopus, nor of the New Canal, nor of Nicopolis, nor of the Camp of Manutius, nor of Bendideion.

Alexandria is the greatest of the cities of the inhabited world.
So, plenty of room for whatever gods I want to include!
 
Last edited:

log in or register to remove this ad

My favorite of the Greco-Egyptian syncretics is Hermanubis.

Hermanubis.png
 



NGL I thought this was gonna be about Alexandrian remixes of 5e adventures.

A figure you may wanna look into is Hermes Trismegistus, a figure conflated with Thoth, Hermes, Enoch and Idris. A religious scholar I follow recently did a pretty indepth video on him.

Yeah, Hermes gets a lot of play in the religious sphere, but Hermes Trismegistus hits his greatest popularity in the medieval area. He's popular on Maya (with Wizards and Sorcerers, naturally), but I'm trying to reconstruct the original cults that traveled to my campaign. Once I have an idea of which cults migrated, I can make changes to reflect thousands of years of development.

Thanks to the chapter "The Religious System at Alexandria" in A Companion to Greek Religion (ed. Daniel Ogden) and a few other papers, I have this list:
Olympian Pantheon
  • Aphrodite (worshiped at the Caesareum and Heptastadeion)
  • Apollo
  • Demeter (worshiped at the Thesmophorium)
    • Eleusinian Mysteries (the suburb of Eleusis practiced this, based on inscriptions)
  • Dionysos
  • Dioskuri (the twins Castor and Pollux -- very popular!)
  • Hera Teleia (Hera as the "perfect" or "full-grown" wife, representing her role as a married woman and goddess of marriage)
  • Herakles Soter (Herakles in his aspect as a "Savior," a divine protector of mankind who embodied strength and virtue)
  • Hermaphroditus (a child of Aphrodite and Hermes, who, uh, has the best of both worlds!)
  • Leto (a childhood goddess, the mother of Apollo and Artemis and usually worshiped with them)
  • Nemesis (the goddess of retribution for the sin of hubris)
  • Poseidon
  • Pan
  • Zeus Soter (Zeus in his aspect as a "Savior," a deity of safety, preservation, and protection from harm for both individuals and the state, and a patron of the household)
  • Zeus Melchios (Meilichios was the divine personification of Athens; later he was worshiped as Zeus Melchios)
Pharaonic Pantheon
  • Isis-Pharia (Isis as lighthouse goddess)
  • Hermanubis (Graeco-Egyptian god who conducts the souls of the dead to the underworld)
  • Synbasilistai (the Pharaonic cult)
Roman Pantheon
  • Divus Iulius (the deified Emperor Julius Caesar, worshiped at the Sebastieon)
  • Mithras (Roman version of the Persian god Mithra, worshiped at the Mithraeum)
Other Gods
  • Bendis (Thracian goddess of hunting and the Moon; the Greeks made her one of the seven daughters of Zeus who were turned into swans)
  • Cybele (Anatolian Great Mother Goddess)
  • Yahweh (many synagogues were included in the "temples" figure above)
The Romans didn't generally insist on importing their full pantheon to conquered cities. With one exception: the Emperor Cult, which gave worship to both the living Emperor and the deceased ones.

I have to give thought to the deities like "Zeus Melchios" -- it's possible the cult changes would need to be reflected with domain changes.
 
Last edited:

This fantasy Hellenist Egypt looks gorgeous.

When handling reallife cultural heritage, I would choose between two approaches. 1, a deep dive into mythological accuracy. 2, a loose playful fantasy drawing inspiration from ancient texts and archeological contexts, while also adding and modifying creatively.

1, is much academic work, requires cultural sensitivity doublechecks, and one oneself must be immersively, intimately, knowledgeable about ancient Egypt.

2, is art.

2 might be more helpful for a fantasy roleplaying game. If modifying creatively, I would avoid reallife names. For example, if vaguely associating the city of Alexandria, maybe instead call the fantasy version of it, Xander, Ksandra, Lex, or perhaps a more obscure allusion. This variant name does two things: nods to the reallife inspiration that celebrates reallife Egyptian heritage, and signals the fantasy version is nonidentical, thus freeing up space to take liberties and poetic licenses with "Xander" for the sake of the needs of the game. Similarly, when referring to Egyptian-esque deities, employ variant names.

It is ok for the allusions to be transparent. One can simply say that Xander plays with features and concepts that directly or indirectly relate to ancient Alexandria.


Much of the scientific insights that we credit the Greeks for, such as alchemy, and many other sciences from mathematics to zoology, originate from Egypt and spread among the mutual multinational philosophical inquiries of Hellenism. Alchemy ultimately relates to Egyptian technologies for creating artificial gems, because the gems that exhibited the correct colors were more magically valuable than any mineral rarity. For a fantasy Egypt, I would go with an advanced magitech society, informed by a mysticism of highly symbolic deities, that represent aspects of the processes of existence.


A fascinating aspect of ancient Egypt was it had no money. Gold is the "flesh" of the deities, and too holy for ordinary persons to touch. Only the family of pharaoh and of the priests would actually handle gold. Instead, everything was measured in terms of how much something would be worth in gold. Then a sophisticating bartering system, resembling modern credit cards, would keep precise track of how much individuals still owed each other when exchanging goods and services. For common purchases, bread baked into standard-size cones shapes would be used as money, and eaten when hungry. The system worked so well, Egypt continued to avoid using coins well into the Roman Period, except for international transactions relating to trade and tribute.
 

This fantasy Hellenist Egypt looks gorgeous.

When handling reallife cultural heritage, I would choose between two approaches. 1, a deep dive into mythological accuracy. 2, a loose playful fantasy drawing inspiration from ancient texts and archeological contexts, while also adding and modifying creatively.
Oh, my setting has had changes. As I said, I'm trying to hit a baseline to map out where it goes from there.

I have a terrible memory, so no names have been changed yet. Fortunately for me, I'm using "mysterious disappearances" which gives me some leeway.

Oh, and "mysterious appearances" also -- in this setting, the Sea Peoples included many raiders from Maya, along with mercenaries they hired on Earth...
 


A word on the Roman religion: the Romans didn't see the gods as patrons of individual Roman people, they were instead patrons of the Roman state. So, individual Romans would not call themselves "a follower of Mars" or whatever; they would offer sacrifices to Mars before the unit went into battle, but they knew Mars wasn't looking out for Ioannus Q. Publicum, but would grant the unit success or failure based entirely on what he had planned for Rome as a whole.

The one exception to not exporting their gods (who, after all, wouldn't care about Egypt or the lands of the Goths, as they were patrons of Rome) was the Emperor Cult, which required regular sacrifices to the Emperor by the people of the cities, to strengthen the magic of the Roman state. It was as much political as religious.

As a result, I suspect clerics and paladins of Roman origin would not have a single god(dess) as a patron. All clerics would be generalists, picking one of the domains as representative of their focus in supporting the pantheon as a whole.
 

Also, a word as to the Muses. You'll notice they're not in my list of Olympians. "But they were the nine daughters of Zeus and Mnemosyne, right?"

Well... Diodorus Siculus, writing in the 1st century BCE, states that Osiris first recruited the nine Muses, along with the satyrs, while passing through Aethiopia, before embarking on a tour of all Asia and Europe, teaching the arts of cultivation wherever he went. So, obviously the original story underwent many changes. I am intrigued by the idea that the Mouseion (their great temple in Alexandria) might not emphasize their purported Greek origin, but might harken back to their actual origin: Thrace. So, they were probably Thracian goddesses (three in number) who proved popular and were exported. Since Alexandria was simultaneously a center of learning in the ancient world, and also a major seaport that saw massive amounts of trade, I like the idea that the builders of the Mouseion knew exactly their origin, and went with a syncretic origin, in keeping with the placement of the Mouseion inside the Serapeum. It's syncretic turtlesgods all the way down!
  • Calliope (eloquence and epic poetry)
  • Kleio (history)
  • Polyhymnia (sacred poetry, sacred hymn, dance and eloquence, as well as agriculture and pantomime)
  • Euterpe (music)
  • Terpsichore (chorus and dance)
  • Erato (lyric poetry and erotic poetry)
  • Melpomene (tragedy)
  • Thalia (comedy and idyllic poetry)
  • Urania (astronomy and astrology -- basically the same thing at the time)
 
Last edited:

Remove ads

Top