Abbys Thalossa
Abbys Thalossa is a colossal vertical metropolis extending from the abyssal depths of the Deepest Trench up to the shallow reef at the oceans surface. Each level plays hosts to different species, and is shaped by their role and needs in the empire. A network of controlled currents allow for rapid transit between benthis layers and out to more distant parts of the oceanic empire.
1. The Shimmering Reef (surface to 200m)
The warm sunlit waters above the city, it is home to Sea Elves, Merfolk and Water Genasis who guard the surface and maintain diplomacy with land dwellers. The city features bright, sculptured coral towers, barrier reef flats and broad shallow lagoons warmed by the sun. Trade harbours and causeways for surface dwelling ships to visit have been provided and there is even a submerged airdome to allow surface dwellers to access the Deep Grotto and interact with their aquatic hosts. Bronze dragons, Lizardfolk and Tortles are regular visitors along with other surface dwelling diplomats, merchants and spies.
The Temple of the Sea is built here on a high coral platform near the edge of the docks, and welcomes locals and visitors alike to honour the Ocean and its gods.
2. The Deep Grotto (Mid-Depth to 1000m)
Below the sunlit surface the main section of the city is built into the ancient coral reef and reinforced with the bones of leviathans. Here Tritons work alongside Locathah merchants and Koalinth Officers to organise and protect the city and provide for its complex needs.
Highest in the zone the Deep Grotto includes an amphitheatre amidst the coral used for public gatherings and enclosed within the agora of the Deep Markets. The homes of the merfolk citizens can be found here carved into the coral.
Below the edge of the Deep Grotto can be found the Domes of the Imperial Courts and Bureaucracy and the Barracks of the Atlantean Legions. Outside the Grotto but patrolled by Koalinth Legion are the Kelp Forest, Fish fields and other resources areas where the Triton, Sea elf and merfolk citizens can be encountering during their days.
The largest structure in this Zone is the Nautillus Tower, built inside a gleaming spiral shell of immense size, this is the palace of the Atlantean High Council, representing the many nations and species of the Ocean who have agreed to unite under the protection of Abyss Thalossa and its queen. The Queen is also a priestess charged with maintaining pacts with the Aboleths, Krakens, Zaratan Dragon Turtles and other aquatic monsters that pose a threat to the city.
3. The Depths (Bathyc zone)
When the surface sunlight no longer penetrates, the Depths are lit by bioluminescence and the warmth of volcanic vents. Merrow are found here, alongside thos Koalinth and Triton who have been thrown out of the Legions. Even Skum, Morkoths, Kopru and Sahuagin are tolerated here.
The Volcanic Vents in this Zone provide important alchemical substances and are used for forging the bones of leviathans into weapons and armour for the Legions. The area is otherwise avoided by the more respectable citizens.
4. The Midnight Trench
The cold and crushing depths of the trench is where the detritus of the city falls and here the Kuo-toa cultist, aboleth thralls and sea hag covens can be found. The Prison of an ancient evil is said to the found here, the City was first built to keep watch that it never escapes into the world