Machiavelli
First Post
This thread exists in the interests of not hijacking Asmor's thread, providing a picture of my own multi-shot bow as per Jeraldo's request, and leaving room to even include another weapon.
J, here's my crossbow:

It's incomplete, obviously. I drew much of the design by hand, and needed AutoCAD just to get the dimensions and proportions figured out. Once I had a solid picture in my head, I didn't need to finish. Most of what's left to draw are the spring-loaded bolt magazine and the ratcheted firing mechanism. I'll do those by hand and scan them (or with my graphics pad, but my drawing software is dodgy) if there's enough interest.
Here's how the dang thing works, and a description of the picture:[sblock]The green lines are the block-and-tackle setups, guide pullies, and rope. The stock, crosspiece, and other structural items are in black. The side view is at the top of the picture. The crosspiece draws back about at far as you'd expect it to, but that draw gets amplified to 8 times the length of rope, by virtue of the block and tackle. All of that rope gets taken up by a ratched winch assembly in the center after running its course through the weapon's pullies and firing groove. The firing groove is just a heavily polished and greased channel through which the two draw ropes pass on their way from the winch to the drawing blocks. The bolts get wedged between the ropes, and their dull teeth engage the ridges that are naturally in the twisted ropes. When the ratchet releases the winch 1.5 feet, the bolt wedged in the ropes is drawn forward to fire from the weapon.
As the firing lever on the bottom is depressed (think of the lever on a lever-action rifle circa 1890), one pawl lifts and another engages. This mechanism works much like the ratchet and double pawl on the pendulum of a wind-up grandfather clock. The lever also works a second double pawl on the ratcheted bolt loader. A spring pushes the entire stack of 8 bolts downward. The bolts are in a curved magazine that rises from the top of the crossbow. Extending the firing lever between shots allows the magazine to advance and jam another bolt into the firing groove. [/sblock]Voila! A semi-automatic crossbow! Also a real pain to reload. Here are the stats, reposted from the other thread:
-~-
And here's the Algristok, an exotic polearm that works as a double weapon:

The way I have it drawn right now, it's HUGE! Total length about 8’9.5”, with a 4’9.75” falchion blade and 1’10.5” axe head.
I wanted to steal a bit of glory from that damnable spiked chain everyone seems to use. Yes, swinging a spiked chain is really cool, but part of the appeal of using an exotic weapon is uniqueness. I do believe, if I've interpreted the Whirlwind feat correctly, that this weapon could do everything the spiked chain can during a whirlwind attack. That was my real goal: provide competition against the chain for the title Exotic Weapon Whirlwind King.
Edit: I went with the weapon skill because it feels like the right flavor. Of course now the whole thing feels like a somewhat less attractive choice than the spiked chain, so I've whipped up a Weapon Style feat for it; see below.
J, here's my crossbow:

It's incomplete, obviously. I drew much of the design by hand, and needed AutoCAD just to get the dimensions and proportions figured out. Once I had a solid picture in my head, I didn't need to finish. Most of what's left to draw are the spring-loaded bolt magazine and the ratcheted firing mechanism. I'll do those by hand and scan them (or with my graphics pad, but my drawing software is dodgy) if there's enough interest.
Here's how the dang thing works, and a description of the picture:[sblock]The green lines are the block-and-tackle setups, guide pullies, and rope. The stock, crosspiece, and other structural items are in black. The side view is at the top of the picture. The crosspiece draws back about at far as you'd expect it to, but that draw gets amplified to 8 times the length of rope, by virtue of the block and tackle. All of that rope gets taken up by a ratched winch assembly in the center after running its course through the weapon's pullies and firing groove. The firing groove is just a heavily polished and greased channel through which the two draw ropes pass on their way from the winch to the drawing blocks. The bolts get wedged between the ropes, and their dull teeth engage the ridges that are naturally in the twisted ropes. When the ratchet releases the winch 1.5 feet, the bolt wedged in the ropes is drawn forward to fire from the weapon.
As the firing lever on the bottom is depressed (think of the lever on a lever-action rifle circa 1890), one pawl lifts and another engages. This mechanism works much like the ratchet and double pawl on the pendulum of a wind-up grandfather clock. The lever also works a second double pawl on the ratcheted bolt loader. A spring pushes the entire stack of 8 bolts downward. The bolts are in a curved magazine that rises from the top of the crossbow. Extending the firing lever between shots allows the magazine to advance and jam another bolt into the firing groove. [/sblock]Voila! A semi-automatic crossbow! Also a real pain to reload. Here are the stats, reposted from the other thread:
Exotic Ranged Weapon
Loading the Gnome heavy auto-bow takes 2 full minutes, provoking attacks of opportunity every round, and cannot be performed by a non-proficient wielder. A loaded auto-bow may be carried without danger of accidental firing, but for at least 8 consecutive hours every day the bow must be unloaded, to prevent warping of the crosspiece. A warped auto-bow deals 1 hit die lower damage (1d8 becomes 1d6, etc.) and its range decreases by 20ft. Firing the Gnome heavy auto-bow is no more complicated then firing a standard heavy crossbow, so it can be fired without penalty by a wielder proficient with simple weapons. However, a proficient wielder may choose to fire up to 4 bolts per attack, applying damage for each bolt and suffering a -1 cumulative penalty to the attack roll for each additional bolt fired, up to -3 for four bolts. Only specialized auto-bolts may be used, which may not be available in most armories..
Code:
Gnome Heavy Auto-bow 750gp 1d6(s) 1d8(m) 19-20/x2 80ft 16lb Piercing
Auto-bolts (8) 16gp - - - - 2lb -
-~-
And here's the Algristok, an exotic polearm that works as a double weapon:

The way I have it drawn right now, it's HUGE! Total length about 8’9.5”, with a 4’9.75” falchion blade and 1’10.5” axe head.
Exotic Two-Hand Melee Weapon
The algristok is a double weapon with reach. When using it as a double weapon, the player takes penalties equal to if she were using a one-handed weapon in her off hand. She can attack targets up to 10 ft away, but unlike most reach weapons, she can also attack adjacent foes. When attacking an adjacent foe she uses the falchion blade of the algristok, and when attacking a non-adjacent foe she uses the axe head. Even a proficient wielder takes an extra –4 penalty to attacks with the falchion blade, because the axe head and bowed haft interfere with a standard falchion swing. Taking ranks in the Algristock weapon skill reduces this penalty by 1 for each rank.
Code:
Algristok 175gp 1d6/1d6(s) 2d4/1d8(m) 18-20x2/x3 - 15lb Slashing
I wanted to steal a bit of glory from that damnable spiked chain everyone seems to use. Yes, swinging a spiked chain is really cool, but part of the appeal of using an exotic weapon is uniqueness. I do believe, if I've interpreted the Whirlwind feat correctly, that this weapon could do everything the spiked chain can during a whirlwind attack. That was my real goal: provide competition against the chain for the title Exotic Weapon Whirlwind King.
Edit: I went with the weapon skill because it feels like the right flavor. Of course now the whole thing feels like a somewhat less attractive choice than the spiked chain, so I've whipped up a Weapon Style feat for it; see below.
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