Attention Everybody!
I know that I've been flying by the seat of my pants with this so far, and there are lots of things I've yet to address. So I'm going to try to get some things codified here once and for all. If you've asked something that I've not answered, you might bring it back up again after this.
About scheduling: I am moving on Saturday, and then going out of town for Thanksgiving on Wednesday, so next week will be a slow week for me. I will try to get things set up so that you guys can have pairs of characters meet to start to get acclimated. The campaign will start in earnest at the start of December, when I originally planned. At that point I'd expect an average contribution of ~1 post/day. I won't be counting or anything, and you can certainly post in bursts, but with 7 PCs, I don't want you to get left in the dust or anything. For private correspondance, I check the account rage_of_achilleus*at*yahoo*dot*com fairly regularly.
[sblock=Threads]This is obviously the recruiting thread. I'd like to continue using this to hash out character ideas and rules questions until things are more set in stone.
Here is the OOC thread. Once a character is stamped with my approval, go ahead and post him there, and then the OOC discussion, questions, and commentary can be posted there. The first post there will have all the appropriate links.
Here is the Travellers' Prologue, where NMF and DrZ have a head start on us all! If you want to get your character involved at an appropriate spot, kindly request to do so here in 'recruitment' first. Also, would you guys mind if I started other character stories from other locations mixed in there, or would you prefer that I make new prologues?
The IC thread isn't up yet, but will be at the appropriate time. Links for it will be posted in OOC.[/sblock][sblock=Character building] As most of you know, you'll be starting with 2nd level characters for an E6 world. Stats are created on from a 32-point buy, using the guidelines from the DMG.
[sblock=Races and languages]
There is a Common trade tongue, which everyone starts with. The following are potential racial Bonus languages.
Eastern (former) Empire
Human (oriental) -- Ancient Imperial (mostly written)
Spirit Folk (from OA) -- Celestial
The 'Native Races'
Human (arabic) -- western tongue, Al-kabra
Shifter (from Eberron CS) -- Sylvan
Changeling (from Eberron CS) -- Abyssal
Korobokuru (stats for dwarf, only small, no darkvision, and Fav. Class = Barb.) -- Dwarven
Goliath (from Races of Stone) -- Giant[/sblock][sblock=Classes and Feats]We've been drawing material from lots of different sources in this regard. Beyond the Core books, here's what I'll include wholecloth for feats, with a few exceptions: Complete Arcane/Divine/Adventurer/Warrior; Oriental Adventures; Book of Nine Swords; PHB II. Anything outside that you should run by me, and you might have to give me an overview.
I'm going to start with everyone receiving Improved Unarmed Strike. If you don't want it for your character, I will work something out with you.
For classes, PrCs, and exotic equipment, run things by me. I want to find the best crunch to meet the character idea that you want to play. I'm all about making the rules work for you and not vice versa.[/sblock][sblock=Alignment and Honor: Important!]First of all, just include alignment for the purpose of quickly explaining your character's tendancies, plus it is so ingrained in people that they do it anyway. Just know that there are no Detect spells, etc. for alignment.
The
taint rules will basically be used as written. I'm considering making either Changelings or Warlocks immune to taint, I'd welcome any input.
I'm not completely happy with the Honor rules as posted, but I think that Personal Codes have a huge part to play in a campaign with this flavor. So, I'm doing this:
Each character must have an explicit code in his char sheet. It can be simple (as per the Don't Tread on Me code in the link below) or complex (as per the Bushido, Omerta, or Thieves' codes), but you will be held to it per the
Honor score/effects table here. I will try to arbitrate the points based on your sticking to your character's code, and I'd like player input on this.
If you notice another player RPing his code really well, please note it in the OOC thread, or drop me an e-mail if you prefer anonymity.
I will try to help you build your personal codes as well.[/sblock][sblock=Death and Resolve]Conviction
Player Characters have a pool of Conviction (or Chi, or Focus, or whatever we should call it), which function sort of like Action Points. All PCs get 6 Conviction. Conviction is replenished as HP: you recover you level in Conviction whenever the party has a night of complete rest.
Conviction can be used in the following ways:
Cost Result
1 Add 1d6 to any D20 roll*
1 Roll any other (non-D20) roll, taking the highest*
2 Take an extra move-equivalent action @
3 Take an extra standard action @
* Declare before any roll
@ On your turn only
The Death Flag
The death flag is designed for campaigns where characters can't come back from the dead (like E6!). This lets those campaigns get rid of random lethality without eliminating death altogether as a possibility. This is done with a change in the "social contract" between players and GM. Whereas in standard D&D the player is at the mercy of the DM and the rules, with the death flag the player decides when the stakes of a conflict are life and death.
As an Immediate action, a player character can choose to raise his Death Flag and gain 6 Conviction instantly (even if this brings their total Conviction pool above 6).
When the death flag is raised, the normal rules for death apply. If the death flag has not been raised, then the character, if killed, is treated as reducing the player character to 1 hit point above death. The Death Flag can be lowered by spending 6 Conviction as an Immediate Action.[/sblock][sblock=Dice Rolling / Timing Out]I will offer players two options on dice: roll at invisiblecastle.com or let me roll for you. If you roll an attack, roll damage at the same time just in case to cut down on posts. If you want to spend Conviction, make this clear before you (or I) roll.
If a player goes MIA (especially in combat), I will ask for you in the OOC thread, but eventually I will just make you delay or 'NPC' you until you are located. I understand (as I'm sure that you all do) that RL sometimes gets in the way of online games, and we'll just try and make this work out reasonably for everyone involved.
This is my first PbP, so I will entertain any suggestion that more seasoned veterans have when it comes to administrative issues like this.[/sblock]Please pick a color for when your character speaks out loud, and post it below. This makes quoting much easier in game.
One of the coolest parts about the Kung Fu genre is the fighting styles: "My Spinning Back-Kick Weasel-Fu will destroy you Sleeping Monkey Hates the Sun defense". Feel free to make up your characters signature style and moves. (please make them slightly more serious than these examples).