Please can the snarky comments with your "welcome to mid-high level D&D" cracks. Thanks.
Then I'd expect the same about the superfluous smileys and "most rediculous comments I've ever heard!"
What's good for the goose and all that.
I'll admit I have different esthetic sensibilities than some people. In my campaigns, the fighter didn't survive the Tarrasque stomping on his head. He didn't "endure the full brunt of the red dragon's fiery breath."
Hit points are an abstraction. They are not merely a measure of the character's ability to endure physical injury. A character who needs to cross a river of lava might be able to survive (with some hit point loss) but he most certainly didn't SWIM it. Similarly, if a d20 Modern character puts a gun to his head and pulls the trigger, he's DEAD or dying. Period. As they say, sometimes a dagger to the eye is a dagger to the eye.
There was more than a little hyperbole in the example I gave. It would be more accurate to how HP's are generally represented to say that if the fighter can turn the blow from a 30' tall lizard into a mere graze, he can probably avoid the worst of the lava damage, too.
Same in-character knowledge, different way of wording it.
I accept that your style is different than the style that D&D has encouraged in all of it's editions, but something you don't agree with isn't automatically "metagame." It could be flawed for a number of reasons, but treating statistics as character knowledge isn't one of the flaws.
That's in my world. And, as I noted by quoting the 1st Edition Dungeon Masters Guide, it's perfectly consistent with longtime perceptions of D&D. Gygax himself called it "unreasonable" and "preposterous." I said it was "ridiculous" and I stand by that for the same reasons Gary did. I wasn't trying to bait anybody, but I can't make the "increasing physical injury capacity" opinion make sense in my head.
If you're not trying to bait people, you could try not calling them unreasonable, preposterous, or ridiculous. Such insults are hardly unobtrusive.
You could also try using a criticism that actually applies. Not "metagame."
But play your game your way. If I have to houserule mine to get the game I want, I have no problem doing that. I'd rather not have to deliberately avoid an ambush tactic like S-B-T. People always seem to forget that the DM chooses NOT to do that BACK.
Do your PCs walk around with all those protections you mentioned up at all times? How would they feel if the BBEG dropped in on them when they were helpless or spent from a hard fight?
What's good for the goose and all that...
I didn't reveal at all how I play D&D. I just said that 4e should continue to have this strategy be a viable one. And I've said several times that I wouldn't mind in the slightest if it wasn't *as* viable (several of the limitations proposed in this thread, from lead and gorgon's blood and mythril circles to increased casting times to lightening up on the buffs are entirely decent). Because, in my mind, a game like D&D should never say "NO."
Individual DM's? Sure. The game itself making it more "interesting"? Absolutely. Removing the strategy entirely because some DM's can't be bothered to work around it? Lazy, limiting, and narrowminded, IMO.