A'koss
Explorer
My biggest problem with S-B-T is the impact it can have on a setting. To be able to pop in over an area, wreak all kinds of havoc, then pop out again mere seconds later... The king might be safe in his spell-proof throne room, but the rest of his kingdom is not. Not his crops, not his towns and so on.
Most small problems that LL adventurers would take care of (small humaniod incursions, etc) could easily be dealt with by HLers in a matter of minutes. Before breakfast. It makes waging wars with conventional armies far less viable, they're simply too vulnerable to these kinds of attacks. Only on a smaller, skirmish scale, where you don't have HLers on either side, it's okay. As I've always said about wars in 3e - You get your HLers win the war... then send in the army.
If you just curbed powerful divinations and long distance instaneous travel, you can reign in the majority of the damage HL beings can inflict on a setting.
You can only react to problems if you know about them and you would have to rely on conventional spy networks, informants and such (good way to employ those LL adventurers, 'eh?) for information on potential threats. That takes time. And if you actually have to cross the intervening distance between Points A & B, you're going to be much more choosey about which problems are worth your attention. You can't just take 2.5 minutes out of your morning to deal with an orc problem on the borderlands of the kingdom. Reigning in these two elements makes lower level adventurers all the more valuable. And now you'll have flying mounts becoming the travel mode of choice for HLers, and I think that is much more interesting at the end of the day...
Most small problems that LL adventurers would take care of (small humaniod incursions, etc) could easily be dealt with by HLers in a matter of minutes. Before breakfast. It makes waging wars with conventional armies far less viable, they're simply too vulnerable to these kinds of attacks. Only on a smaller, skirmish scale, where you don't have HLers on either side, it's okay. As I've always said about wars in 3e - You get your HLers win the war... then send in the army.
If you just curbed powerful divinations and long distance instaneous travel, you can reign in the majority of the damage HL beings can inflict on a setting.
You can only react to problems if you know about them and you would have to rely on conventional spy networks, informants and such (good way to employ those LL adventurers, 'eh?) for information on potential threats. That takes time. And if you actually have to cross the intervening distance between Points A & B, you're going to be much more choosey about which problems are worth your attention. You can't just take 2.5 minutes out of your morning to deal with an orc problem on the borderlands of the kingdom. Reigning in these two elements makes lower level adventurers all the more valuable. And now you'll have flying mounts becoming the travel mode of choice for HLers, and I think that is much more interesting at the end of the day...