An Epic Setting

Jürgen Hubert

First Post
In a recent discussion here, it was generally agreed upon that the city of Union (as detailed in the Epic Level Handbook for D&D) was a pretty lousy setting for epic-level PCs. Thus the question arose what would make for a good Epic setting for D&D.

And I came up with the following - and I am currently pondering whether it would be worth writing this up as a short 32-page ebook, so I'd like to know if there would be any interest in this.



It all began with a party of (mostly) neutral-aligned adventurers with epic levels - say, around level 30 or so. They had become pretty much the top dogs on their home world - gone into the remotest wilderness, slain that dragon demigod, got the t-shirt. They had become rich beyond avarice from their loot. And they were getting bored.

Sure, they could have simply taken over or started their own empire on their homeworld. But there was no one who could challenge them, so that would have ultimately meant more boredom - and more responsibility. And interplanar empires had logistics problems of their own. So they decided to do something different.

Instead of conquering something, they set out to create the biggest multi-planar trade empire the multiverse had ever seen. They took over a (mostly) abandoned demi-plane that was also somewhat protected against deities (not quite on par with Sigil, perhaps - but enough that any visiting avatar would have been weakened) and founded the city of Argossos as their new home and headquarters. They also brought a couple of thousands of retainers to run the details of their planar trade empire, and opened for business by creating a network of portals to various planes.

They expanded rapidly at first - they were able to trade goods from one world to another at very competetive prices, and a group of epic-level adventurers can be very convincing when they ask you to open your market to them. But they soon ran into other rich and powerful merchants with similar agendas, and there were some disagreements between the original members on certain policy issues - and even a permanent death or two.

But instead of starting a destructive trade war with other planar merchants, they managed to co-opt them. The Argossos Trade Consortium was founded, and anyone rich enough is able to join it. Its rules are:

- The Consortium is a organization of planar merchants and merchant houses. Any entity able to afford the annual membership fee (about the "average wealth" of a 20th level PC...) is welcome to join it, as long as it agrees to abide by the membership strictures.

- New kingdoms, empires, and even entire planes must be opened up for trade with the Consortium. While these legal entities may declare certain goods traded by the Consortium to be illegal in their territory, if the goods are legal, then it must be possible for the members of the Consortium to sell them as well without extra tariffs. The Consortium will enforce its ideas of "Free Trade", whether these kingdoms agree with them or not - quite possibly by hiring high-level or even epic-level adventurers to convince them.

- The membership fees will be used for maintaining the organization of the Consortium, as well as for exploring new planes and possible markets, creating new portals, and opening up these new markets by any means neccessary. Important decisions will be voted on by the Consortium Council, a body consisting of all Consortium members (with the Chairman getting a tie-breaking vote, if neccessary). The position of the Chairman will be voted upon every five years.


The establishment of the Consortium brought an additional influx of very wealthy and powerful people, and Argossos is now thriving more than ever. With each new world opened up for trade, more people and wealth arrive. And that makes it great for epic-level adventurers.

One possibility is that the Consortium acts as a patron: "This continent is dominated by an empire that refuses to trade with us. You have a budget of one million gold pieces. If you succeed in opening them up, you get another million gp. Now go forth and show them what you can do!" Presumably, this empire also has a few epic-level NPCs that protect it, so the PCs must deal with them, one way or another - whether peacefully or not is up to them.

Less morally dubious are missions where they have to save worlds from large-scale disasters - after all, if the world is wrecked, no one there will be able to buy the goods of the Consortium! And the inhabitants will probably be quite friendly to the Consortium if its agents save it...

The PCs can also become members of the Consortium themselves. Not only must they make enough profit to maintain their membership fees, they must also stand their ground against the other merchants and merchant houses - most of who have epic-level people of their own, and many of whom are not nice people. Like in all things, their intrigues should also be epic.


Finally, they can also attempt to oppose the Consortium - after all, its apperance on a world somewhere can cause widespread disruption in the way of life of the natives, and many Consortium members are devils or other evil creatures who will squeeze the locals for all they are worth and then some. But with the kind of opposition they face, this is easier said than done - and will provide plenty of opportunities for an extended campaign...


Your thoughts?
 

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I had an idea once for an epic setting based on Planescape. Through a convoluted series of events The Lady of Pain attains the power to reorganize the outer planes, creating a new Boundary plane comprised of elements of all the outer planes into a single, finite region. No true gods can come here directly, but the Boundary has drawn in the realms of a large number near-divine beings – demon princes, arch devils, solars, the grey lords, modrons, asgardian warlords… all laid out like vast kingdoms surrounding Sigil, the only hub between this realm and both the material world and the unknown Beyond, where the gods now dwell.

Think of the Boundary as a vast, supernatural world where powerful beings who once ruled entire planes now must contend with ruling finite-sized “kingdoms” laid out haphazardly on a single plane of existance. Needless to say they are not good neighbors. ;) All covet the Lady of Pain’s power for she is the only “god” of the Boundary and keeps the peace in the domain of Sigil. However, even with her governance, Sigil becomes a much harder place to survive and more of a playground for HL and EL characters.
 

I don't buy very many .pdfs, so if it is free, I would definately be interested in it. If you release it and I feel the price is reasonable, I would actually be interested in picking this up.
 


I, for one, would like to see it, especially if you put it on RPGNow. What will you put in it? What kinds of content will be in it, assuming you decide to make it?
 

CRGreathouse said:
I, for one, would like to see it, especially if you put it on RPGNow. What will you put in it? What kinds of content will be in it, assuming you decide to make it?

Here is what I am envisioning at the moment (and yes, publication on RPGNow is the goal here):

- A gazetteer of the city itself - various locations, how it functions, and what its inhabitants are (at the moment, I'm leading to huge chunks of rock floating in air with whole neighborhoods built on them, but I might abandon that if I can think of something cooler).

- Details on the Argossos Trade Consortium - its structure, how it operates (from "First Contact" situations with other worlds to how they make them open up for trade), and some details on more prominent members of the Council.

- Adventure and campaign ideas using the cities as a base setting - especially with a focus on epic-level adventurers (lower-level characters will find plenty of opportunities for adventures as well, but since it is usually hardest to write adventures for epic-level characters, I will focus on them).

I also want to make sure that characters of all alignments will have incentives for joining the Consortium. The motive for evil and neutral characters is obvious - profit - but good-aligned characters should also see that the Consortium can be used for more benevolent ends - such as weakening or overthrowing corrupt rulers who oppress their subjects economically. I don't want this to be either "anti-" or "pro-Capitalism"... ;)
 

Jürgen Hubert said:
Here is what I am envisioning at the moment (and yes, publication on RPGNow is the goal here)

RPGNow is preferable to DTRPG, that is. If it was really good I'd buy it at DTRPG, but RPGNow is my preference. Plus, I think they take less of a cut of the purchase price.

Jürgen Hubert said:
- A gazetteer of the city itself - various locations, how it functions, and what its inhabitants are (at the moment, I'm leading to huge chunks of rock floating in air with whole neighborhoods built on them, but I might abandon that if I can think of something cooler).

- Details on the Argossos Trade Consortium - its structure, how it operates (from "First Contact" situations with other worlds to how they make them open up for trade), and some details on more prominent members of the Council.

Good.

Jürgen Hubert said:
- Adventure and campaign ideas using the cities as a base setting - especially with a focus on epic-level adventurers (lower-level characters will find plenty of opportunities for adventures as well, but since it is usually hardest to write adventures for epic-level characters, I will focus on them).

I think this is the most important part. The more modular the suggestions are, the more useful to potential purchasers. If you write that the Council has a powerful magical item called the Golden Foobar, you can make an adventure hook based on it -- but don't make a dozen hooks all rely on the Golden Foobar, since I might decide that I can't use it in my campaign.

Jürgen Hubert said:
I also want to make sure that characters of all alignments will have incentives for joining the Consortium. The motive for evil and neutral characters is obvious - profit - but good-aligned characters should also see that the Consortium can be used for more benevolent ends - such as weakening or overthrowing corrupt rulers who oppress their subjects economically. I don't want this to be either "anti-" or "pro-Capitalism"... ;)

This can be accomplished (in part) by showing good-aligned characters working with and within the Consortium, all to different but good ends.
 

CRGreathouse said:
I think this is the most important part. The more modular the suggestions are, the more useful to potential purchasers. If you write that the Council has a powerful magical item called the Golden Foobar, you can make an adventure hook based on it -- but don't make a dozen hooks all rely on the Golden Foobar, since I might decide that I can't use it in my campaign.

This was my intention. I don't want to get lost too much in the specifics - 32 pages isn't a lot, and stat blocks for epic characters can get really long. Broad overviews that allow the DM to fit it to his campaign are better than getting bogged too much in the specifics..

This can be accomplished (in part) by showing good-aligned characters working with and within the Consortium, all to different but good ends.

I'll probably do descriptions for at least one member for each alignment - possibly more. This should hint at just how diverse the Consortium is...
 

Jürgen Hubert said:
Hmmm...

Not exactly a rousing cheer from the masses of ENWorld so far. Guess I'll put this on the backburner... ;)
I'd buy it, for what it's worth. Also, you should consider making it open/licensible for other publishers to support. Just a thought.
 

kenmarable said:
I'd buy it, for what it's worth. Also, you should consider making it open/licensible for other publishers to support. Just a thought.

Well, the few rules part will definitely be OGL.

But "licenceable"? Well, if other publishers want to publish material for it, they can feel free to contact me about it, but in my experience, most RPG publishers prefer to create their own setting instead of creating supplements for the settings of others...
 

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