Quickleaf
Legend
Yeah you're totally right. I like the extra damage but it doesnt seem like control to me even if the enemy has a choice about whether or not to save. Maybe a high amount of damage would make it an effective dorm of soft control but usually ending a condition is more important.The 2nd part is potentially obscenely overpowered at high levels. And it would be pretty easy to stick an immobilize or something with it, so moving away wouldn't really be an answer.
How about:
Enemies that end their turn in the aura take a -2 penalty to saving throws and take damage equal to your charisma modifier whenever they fail a saving throw.
Interesting. Why did you choose the thief? It's a striker and it focuses on movement tricks for itself. Are you suggesting this build would basically do something similar with move actions but for it's allies?One thought I had for creating bards for Essentials is to simply create a unique build that uses the essentialized rogue as the starting point. Or perhaps, bard could be built, simply, as a theme that could be added to any character.
Just a thought...