Imaro
Legend
molonel said:Are you honestly trying to tell me that whipping out a 3.X half-orc barbarian (anywhere from 1st through 6th level) is as difficult as a calculus exam?
First slow down and read my post. No where do I say it's as hard as a calculus exam, in fact I state the opposite. But I also don't buy a five minute character either.
molonel said:An epic level character? Sure. I fully agree. But not a low level character.
A rogue would take a little longer. A wizard or sorcerer with spells to choose, probably a half-hour.
Does it take them a half-hour to understand the game in a general sense? No, they'd probably have to run through a pick-up game for that, just like it would probably take me one or two games to get back into the swing of 1st Edition, or get the idea of C&C when I played it for the first time.
Okay so you don't think 15 to 30min per character for a four or five party group is longer than BD&D or AD&D. Whether you prefer it, isn't the question but there is added complexity and making a character under 3e does not take 5min.
molonel said:Nobody is ever going to roll a die for the first time, and then get a glimmer in their eye, and look at you, and explain what just happened through divine insight. There is a learning curve for ANY game.
But yes, I think you are exaggerating the learning curve for 3rd Edition D&D.
So what is the learning curve for D&D? You seem to want to underestimate it, but in order for a player to understand all the rules in the game there is a big learning curve(you can argue he/she doesn't need to know every rule, but then that's true for simpler games as well so it evens out.), magnitudes larger than such games as C&C, BD&D, etc. If you feel that's not true tell me why?
molonel said:Most of the DMs I know can scan down a Prestige Class and give you a general idea of whether it's balanced, cheesy, ubercheesy or just plain cherry-picking overpowered goodness in the time it takes to read it.
So yes, I'm saying that's a lot easier than designing game mechanics from scratch.
With how much familiarity and how accurate are they...it's a guessing game just like designing your own Prestige classes, or anything else without concrete deasign rues. For you it might be easier, for me going over someone elses design, and tweaking, fixing, adjusting is just as tiresome.
molonel said:Okay, so I've got my own experiences, and you've got some Dragon magazine article in the interdeterminate past that you've read ... somewhere.
I think I'll go with my own experience.
If I were throwing together a new gaming group with all first-time players, we might make a day of it just for fun the first time around. Pizza and Mt. Dew and a pile of books, and sitting around talking about the game, and running a mock combat, and maybe watching Gamers while we ate lunch.
Does that mean that low-level character generation is as hard as a calculus exam? Hardly.
Where did I say it was as hard as a calculus exam?
molonel said:Look, I'm not trying to talk you out of C&C. I'm probably going to buy the books later this year, myself. I've heard good things about the game. It sounds quality, and interesting.
But part of the reason I haven't made the transition is because D&D really isn't THAT hard to keep in check. C&C is simple, yes. And simplicity is a virtue. But it's not the ONLY virtue in a game, and right now the drawbacks of C&C don't make it appealing enough for me to switch.
That's cool different strokes for different folks but those who argue D&D 3.x is just as simple as BD&D or C&C...I just don't buy it.