Digital M@ said:Not like in 3E. The fighter says, I attack and that was the breadth of his ability. The cleric, was I buff, I buff I buff, I heal, heal, heal.... Every RPG & War game run on a treadmill. How many times do people play the same video game? Run the same course? Run the treadmill? It may be redundant but it the the whole experience that attracts them.
Saeviomagy said:A lot of my time as a wizard was spent NOT casting spells, and simply going "well, I guess this crossbow shot MIGHT hit on a 20....".
(Of course while this is a very good argument for Per Encounter Wizard spellcasting, MM all day is another argument)
Sadrik said:Everything is not hunky dory though. Like everything in life this RPG it is not perfect. It has some flaws some more serious than others. Here is a list of system problems potential or otherwise.
1. Stat polarity- tough or strong, smart or quick, perceptive or social
2. A clear focus on STR, CON, DEX (feats, what each stat does in general)
3. Weapons- sizing for small creatures, damages for various weapons, weapon uniqueness
4. Streamlining all powers from all character types into one system (no excellent unique sub-systems)
5. Class imbalance (Ranger)
6. Non-Weapon attacks missing a "weapon training" bonus to hit
7. Endless magical at-will attacks, should a wizard be able to magic missile all day?
Discuss and add your concerns and affirmations.
Capn_Danger said:My only hope is that my wizard doesn't lack for spell selection. I did like being able to choose daily spells, especially when we knew we were facing specific challenges.
Mengu said:Not sure what you mean by this. There is a slight problem with Twin Attack, that's not difficult to fix, is that what you're referring to? Or am I out of the loop on something else?
I agree about the cantrips.Capn_Danger said:I especially like the unlimited cantrips. So many fun roleplaying opportunities...
My only hope is that my wizard doesn't lack for spell selection. I did like being able to choose daily spells, especially when we knew we were facing specific challenges.
2eBladeSinger said:This relates to the stat polarity issue and is something that I’ve been thinking about for a while. With ‘point buy’, racial stat bonuses and powers being closely tied to individual stats, every character is created to fit his niche (role, class, build) perfectly. This is excellent for game balance but poor in terms of character variety. It seems that we’ll no longer see ‘off-type’ characters (e.g. tough wizards that can wield a blade and don’t mind going toe-to-toe once in a while. Or lightly armored, dual-wielding Halfling fighters) since every character who is not built optimally for his role/class/build will be at a disadvantage.