I've never played Call of Duty or Assassin's Creed.So, do you think the amount of time/effort needed to learn or run a TTRPG is remotely comparable to the time/effort required to learn Monopoly, Call of Duty or Assassin’s Creed? Because if so, I would have to strongly disagree.
In my experience, the time required to learn to play Cthulhu Dark or Wuthering Heights or Prince Valiant is less than that required to learn to play Seven Wonders (assuming, respectively, familiarity with the idea of character-driven RPGing and with the idea of resource-based board games).