Tequila Sunrise
Adventurer
I'm considering removing the rogue from the 'necessary 4' of d&d. I've always thought it's pretty bogus that a 1st level rogue is able to deal with magical and DC 20+ traps while other characters just can't. I never like to encourage PCs into the 'well we need X class ability, so one of us will take 1 level of X just to get it.' If rogues are so expert at trapspringing, why can a fighter 19/rogue 1 just as easily disarm a trap as a rogue 20?
Also, what's the deal with mechanical traps? There were never hidden flesh-targeting javelin-launcher wall traps anytime in history, even during the Roman era! Maybe a lot of folks like the Indiana Jones flavor, but when there's fantasy in my game I like to have a magical source somewhere.
So basically: mechanical traps pretty much don't exist (those that do can be found and disabled by anyone with ranks in Search and Disable Device), while magical traps can only be dealt with by casters (as is only reasonable). Hence, rogues become one of the many '5th wheel' classes. Any comments?
Also, what's the deal with mechanical traps? There were never hidden flesh-targeting javelin-launcher wall traps anytime in history, even during the Roman era! Maybe a lot of folks like the Indiana Jones flavor, but when there's fantasy in my game I like to have a magical source somewhere.
So basically: mechanical traps pretty much don't exist (those that do can be found and disabled by anyone with ranks in Search and Disable Device), while magical traps can only be dealt with by casters (as is only reasonable). Hence, rogues become one of the many '5th wheel' classes. Any comments?