GreatLemur
Explorer
That sounds very cool. An initiative bonus seems a bit more powerful than a save bonus against traps, but maybe that's just because I don't see a lot of use for traps in a campaign. I definitely like the idea of the Rogue being the quickest to react in a fight, so I'll have to remember this.Machiavelli said:I've got a simple variant that I call my "smalltown rogue" variant:
Remove Abilities:
-Trapfinding @ lvl1
-Trap Sense +1 @ every 3rd lvl
Add:
-Dodge @ lvl1
-Initiative +1 @ every 3rd lvl