In my opinion, part of the poaching on Rogue turf comes from 6 skill point classes. Before them, the rogue was really the only option for a large and diverse set of skills. Now, the rogue needs to stand on it's other abilities as well. This makes things more difficult givne that soem of the rogue's abilities can be a bit campaign dependent.
I'd be surprised if your rogue was happy in a undead slugfest with no traps around without doing some radical multi-classing (to cleric, for gravestrike, for example).
I'd be surprised if your rogue was happy in a undead slugfest with no traps around without doing some radical multi-classing (to cleric, for gravestrike, for example).