Mustrum_Ridcully
Legend
Very good analysis, rounser.
Really? Where is the analysis part. I miss how he explains how he reached his conclusions. And that's sometimes that I seem to be missing way too often - you can state all you want.
I could also say:
D&D is like a movie. If you apply "pop-corn cinema" logic to it, you will create a compelling game that the players will understand. Of course a D&D game needs to structured in acts, needs a compelling villain, and a twist.
Character building is very much like a deck. You pick different abilities - be it feats, spells, skills, and they represent the options you have in any type of encounter (combat or non-combat)
A difference to decks might seem that you also pick "quirks" or personality traits that don't have a mechanical representation, but they are like flavor choices on how you describe your cards - heck, it could be just the colors used in the artwork.
There is little here that really explains why I think so (my Deck example might actually be going to far). It might serve as explaining how I feel on a certain matter, but not why. And the why is the part seems to be the critical part in a real analysis! In other words, anyone that already agrees with you will continue to do so, but anyone who doesn't things "Okay, what is he talking about again? How did he come to this conclusion? Why could he be right? Where could he be wrong?"