D&D 4E An Optimistic View of 4E

Matthan

Explorer
I’ve been feeling a little choked by all the snark and negativity that seems to crop up in every 4E thread, so I wanted to make a thread to spread some positivity. I want to hear what has you excited in 4E. I don’t want wish lists or backhanded insults. What of the announced material has you excited about 4E? Let’s see if we can have one positive thread.

Here’s what I’m excited about:

1. Easier to DM. I haven’t had a chance to play in a 3E game in several years and there have been a couple times where I considered starting up a group, but the thought of DMing was so intimidating to me that I couldn’t bring myself to do it. I never felt comfortable with my understanding of the rules and the prep time involved to create a good session was crippling to me. Personal problem? Sure, but if 4E can present me with a game that is simpler to run with less prep time, I can finally bite the bullet and try to game again.

2. Character Roles. This is something that I didn’t realize that I wanted until I read it. After reading some of the designers’ discussions on how each party member has a role to play in combat, it brought some of my past play experiences into focus. There were several occasions where we had rough sessions because two characters were working against the group and struggling to fill the same role. A clearer understanding and solid mechanics to support it are incredibly attractive to me.

3. Combat. I have always enjoyed playing fighter type characters. I enjoy the thrill of being in the thick of the action and the danger. But, I’ve never felt that there was much variety to my attacks. Maybe I didn’t have a good enough mastery of the rules, but when I read about some of the ways they are spicing up combat, it makes me think of the game that I have always wanted to play. The more the game reflects the ideas in my head, the easier it is for them to come out, and the more fun that I’ll have.

4. The Digital Initiative. I moved away from my family and friends several years ago for a job. We tried a few times in the first few months to set up some online gaming through a few of the then available digital tabletops and chat clients. They were either overly complex, had no features, or didn’t work with everyone’s system. The promise of a digital tabletop that is well integrated with the rules is thrilling to me. Including the online content to provide me with modules to run makes the subscription cost to hang out with my family and friends online a bargain.

5. Simpler Monsters. To be fair, this falls under being easier to DM, but monsters always intimidated me. Too often, monsters were huge chunks of text with a long list of abilities that required me to constantly reference things. Another personal problem to be sure, but streamlined monsters that have been rethought to maximize their intended use is exciting to me. Most of the preview information I have read so far makes me want to run these monsters.

6. A Clean Break. This is a personal quirk that I’ve noticed with myself. I like to get in on the beginning of something. I dismiss entertainment where I can’t start at the beginning. I wasn’t always like this, but I have become more and more hesitant to jump into the middle of something as I’ve gotten older. This covers TV shows, comic books, film series, and even D&D. When 3.5 rolled around, I never got around to upgrading and more and more supplements came out and I felt like I had missed the boat. It wasn’t a rational thought (and still isn’t), but it was enough of a hesitation to keep from making the leap to buying the new books. 4E gives me a chance to jump on at the beginning and satisfy my neurotic notions. Hopefully, I’ll be able to resist my collector mentality with supplements though.

Those are my quick few. What are yours?
 

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That pretty much covers everything I think. The whole "easier to DM" bit would be welcome the most IMO.

I could always hope that someone picks up Scarred Lands for 4e. :p
 


I'll add Flavor. I donno, I just really like the flavor that's come out thus far. Perhaps I am a "sheep" (to which I say Baaah!) but the flavor changes I've seen have excited me.

I will say this:

As a person who DMs online, the fact that it will be 1) easier to DM and 2) FASTER is an enormous weight off my shoulders.
 

Here are a few points of my own:

1. More flexible classes. If talent trees are introduced for classes, it should be possible to achieve a greater variety of concepts with a single base class instead of introducing six new ones and half a dozen prestige classes.

2. Better multiclassing. If spellcasting, in particular, scales better with level, we will have a larger variety of viable character concepts.

3. Cooler races. If some racial abilities kick in at higher levels instead of at 1st level, there will be more viable races, and more interesting racial abilities that were previously considered "too good" for a 1st level character.

4. Per encounter abilities. If a party can regain about 80% of its abilities by resting for a short while, I can give time-sensitive adventures a margin of error of hours instead of days. The shorter margin of error also circumscribes the party's options somewhat - running back to town for reinforcements may no longer be a viable option.
 


Matthan said:
1. Easier to DM.

2. Character Roles.

3. Combat.

4. The Digital Initiative.

5. Simpler Monsters.

6. A Clean Break.

Those are my quick few. What are yours?

I agree with you on points 1., 3. and partially on point 5. Personally I've always had problems running high-level games because of both the combat complexity and adventure planning. However I do not like some of the ideas that (maybe) they have chosen to solve this problem, such as turning a lot of special effects into damage (a trend started in 3.5). Yes, it makes everything easier, but to me it takes away some of the reasons I want to play high-level adventures.
 

The advent of 4e is giving (and in all likelihood will continue to, for some time) a bunch of grognards (including the new breed of 3e grognards) an aneurism. That's good enough for me :)
 

1. Casters balanced against non-casters. This will be truly wonderful if 4e pulls it off. For me it's the Holy Grail of roleplaying.

2. Game works from level 1-30, not 3-10 as previously. This is great as it means a lot more of the material will be usable.

3. Balance per encounter, not per day. Now I'll be able to have a single encounter in a day without breaking game balance.

4. Cooler magic items. In 3e the best items, the big six, are sadly also the most boring. This can be partly fixed with Magic Item Compendium though.

5. Simpler monsters. Recently I've noticed how well the MM4 and MM5 monster design works. I don't forget any monster powers like I do with MM1 (for instance mising the derro's sound burst power in a battle vs 30 of them, which could've made a huge difference).

6. New stuff. I'm really excited about reading the 4e PHB and MM just to see all the new stuff and old stuff reimagined. New classes, new magic system, new monsters.
 

Quartz said:
4E looks like being even more fun than 3E, both to play and DM. Bring it on!

Couldn't agree more.

And yes, a "clean break" is very attractive to me. Shake it all up, defy assumptions and put a NEW stamp on the game.
 

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