D&D 4E An Optimistic View of 4E

For me personally, the far most important things are:

1. Easier to DM, less prep time (particularly regarding high-level play)
2. Simpler monsters (no more extraplanar creatures with 10+ spell-like abilities)
3. A change in art & flavour (less dungeon-punk, less comic-style art).

I also welcome added PC customization (talent trees, etc). But first and foremost: everything that streamlines the game and makes it easier to run.
 

log in or register to remove this ad


For me,

1) Cleaner monsters, with a focus on finding one cool theme per monster, and implementing it as well as possible with as few rules as possible.
2) Melee characters with flavor and variety to their attacks instead of just rolling to hit. I know you can always describe your attack with flavor, but when you attack 3 times per round and you fight two dozen rounds of combat per session, coming up with something cool each time is tough. Eventually you lapse into just rolling to hit.
3) Cleaning up the neglected parts of D&D that are technically in the rules but which most players ignore because they're annoying and don't do much. Like rules for switching between a cleric's shield, mace, and holy symbol.
4) Enlarging the sweet spot.
5) Making wizards and spellcasters more flavorful, instead of having your generic one size fits all wizard be the king of the casters.
6) Balancing magic so that a spellcaster can cast spells instead of fight in melee or sit around, while also preventing the nova/sleep effect.
7) Angering grognards.

And supporting points,

1) I don't know for sure how much of this will really happen. Some things, like making the sweet spot cover all 30 levels, there's no way to know until we get a chance to play. But the fact that the designers seem to recognize that there was a problem and to speak intelligently on why the problem existed makes me more confident that they can come up with a way to fix it.
2) Angering grognards isn't automatically a good thing, but sometimes they really annoy me. I like that D&D has changed with the times. Younger players have different fantasy heroes, and want to play characters that match them. This is a good thing, even if that hero was designed in Japan. The game should be as encompassing as possible. And honestly, if a player brings a character illustration of his barbarian to the game, and he's drawn a guy with big eyes, a small mouth, and a greatsword taller than he is, your game won't explode. Let him have his fun.
 

I mostly agree with those points, except item 4. It may have some potential if it lives up to its stated intentions but I'm a bit worried about what it might become.

What will happen to the DI if it's not widely successful (or successful enough)? Will it become more expensive? Will the free content be moved over to D&DI? Will they simply shut it down after a while?
I find it extremely hard to keep optimistic about it.
 

Also I get the feeling the game's going to be that bit more kickass. Faster, more exciting, sexier. It's going to be a bit more wire fu demonic magical superheroes and a bit less deciding how many iron spikes to buy. More Feng Shui, less Chivalry & Sorcery.
 

Doug McCrae said:
Also I get the feeling the game's going to be that bit more kickass. Faster, more exciting, sexier. It's going to be a bit more wire fu demonic magical superheroes and a bit less deciding how many iron spikes to buy. More Feng Shui, less Chivalry & Sorcery.

Fingers crossed.

Typing hard.

Worth it.
 


The thing I'm looking forward to most is more.

You can have more encounters. The balance is by encounter. The rules promise to be cleaner, meaning you can get more done in your play session. The DM isn't brain-fried from running a hugely complex encounter, so is more willing to do something interesting and dynamic again.

Characters can do more. Lamentable to some, exciting for me.

Perhaps more kinds of action? If they pull off a good social system, I will be extremely pleased.

More heroism, too. Larger-than-life dudes and ladies (and... warforged?) doing what needs be done.

Oh, oh my, I've gone and spilled optimism everywhere. How clumsy. Someone fetch me a damp cloth.
 


There are things that I would be excited by if they pulled them off, for example better balancing between spellcasters and non-spellcasters or less reliance on magical loot.

But so far, nothing they've said suggests to me that they are going to pull off any of thier ambitious goals.

I can understand how you are annoyed by the pessimism. I'm not so much annoyed by the optimism that people display as the fact that they are willing to display such optimism solely on the declaration of an intent to accomplish some goal, without any solid indication of what the mechanics might be or how it might all fit together. I'll believe it when I see it.
 

Remove ads

Top