jaker2003
Explorer
Here's an Item that could make a great fixture.
Shadestriker: This giant skull is the height of an elf and bears the holy symbol of Pelor on its brow. The shadestriker protects a 200 ft. radius from undead. Each Charisma check made to turn undead within this area gains a +6 sacred bonus. Charisma checks to command undead within this area take a -4 penalty. Every undead creature in the area suffers minor disruption, giving it a -2 penalty on attack rolls, damage rolls, and saves.
Undead cannot be created within or summoned into this area. Any dead body interred in the area cannot be turned into an undead creature.
An undead creature who enters this area must succeed on a DC 16 Will save or be destroyed. An undead creature who succeeds on this save does not need to save again, unless they leave the area and return. An undead within 200 ft. of shadestriker is struck by 1d8+5 points of positive energy. The creature may Will save (DC 11) for half damage. The creature is struck every round that it remains in the area.
The item, itself, is protected by a magic circle against evil effect. If an undead creature touches shadestriker in any way, it is struck with a heal effect, inflicting 110 points of damage on a failed Will (DC 16) save. If the save succeeds, the creature instead takes 55 points of damage.
Moderate necromancy; CL 11th; Craft Wondrous Item, consecrate, cure light wounds, hallow, heal, spectral hand, undeath to death; Price 968,000 gp.
Questions, comments, doubts regarding my sanity?
Shadestriker: This giant skull is the height of an elf and bears the holy symbol of Pelor on its brow. The shadestriker protects a 200 ft. radius from undead. Each Charisma check made to turn undead within this area gains a +6 sacred bonus. Charisma checks to command undead within this area take a -4 penalty. Every undead creature in the area suffers minor disruption, giving it a -2 penalty on attack rolls, damage rolls, and saves.
Undead cannot be created within or summoned into this area. Any dead body interred in the area cannot be turned into an undead creature.
An undead creature who enters this area must succeed on a DC 16 Will save or be destroyed. An undead creature who succeeds on this save does not need to save again, unless they leave the area and return. An undead within 200 ft. of shadestriker is struck by 1d8+5 points of positive energy. The creature may Will save (DC 11) for half damage. The creature is struck every round that it remains in the area.
The item, itself, is protected by a magic circle against evil effect. If an undead creature touches shadestriker in any way, it is struck with a heal effect, inflicting 110 points of damage on a failed Will (DC 16) save. If the save succeeds, the creature instead takes 55 points of damage.
Moderate necromancy; CL 11th; Craft Wondrous Item, consecrate, cure light wounds, hallow, heal, spectral hand, undeath to death; Price 968,000 gp.
Questions, comments, doubts regarding my sanity?