An Underwhelming Terrasque Story

The Grumpy Celt

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The Grausam
Male Lich Kobold Fighter 1 / Battle Sorcerer 13 (CR 17)
Alignment: Chaotic Evil
Strength: 23 (+6)
Dexterity: 14 (+3)
Constitution: -- [undead]
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 17 (+3)
Sanity: 13
Size: Large
Height: 9' 4"
Weight: 500 lb
Skin: Green
Eyes: Glowing Red
Hair: Black
Total Hit Points: 97
Speed: 40 feet

Armor Class: 21 = 10 +3 [studded] +3 [dexterity] -1 [large] +5 [lich]
(Touch AC: 14) (Flat-footed: 20)
Studded armor [light; +3 AC; max dex +5; check penalty -1; 10 lb.; arcane spell failure 15%]

Initiative Modifier: +7 = +3 [dexterity] +4 [improved initiative] –1
[AC check penalty]

Fortitude Save: +6 = 6 [base]
Reflex Save: +6 = 4 [base] +3 [dexterity] –1 [AC check penalty]
Will save: +10 = 8 [base] +2 [wisdom]

Attack (handheld): +16/+11 = 10 [base] +6 [strength]
Spear [1d6+6, crit x3, range incr 20 ft., 3 lb., two-handed, piercing]
Attack (unarmed): +16/+11 = 10 [base] +6 [strength]
Two Claws [1d6+6, crit x2]
Bite [1d6+3, crit x2]
Rend [2d6+9, crit x2]
Attack (missile): +13/+8 = 10 [base] +3 [dexterity] –1 [AC check penalty]
Grapple check: +12/+7 = 10 [base] +2 [large]

Feats: Magical Aptitude, Brew Potion, Improved Initiative, Craft Wondrous Item, Multiple Corpses and Monstrous Corpse [allows it to possess the troll corpse]

Languages: Common, Draconic, Undercommon

Skills: Appraise +1, Balance +3, Bluff +3, Concentration +6, Craft (trapmaking) +5, Escape Artist +3, Gather Information +3, Hide +18, Intimidate +8, Knowledge (arcana) +15, Knowledge (forbidden lore) +5, Knowledge (undead) +15, Listen +12, Move Silently +15, Profession (mining) +2, Search +11, Spellcraft +16, Spot +10, Survival +2 and Use Rope +3.

Zero-level spells: 5 per day
First-level spells: 6 per day
Second-level spells: 6 per day
Third-level spells: 6 others per day
Fourth-level spells: 5 others per day
Fifth-level spells: 5 four others per day
Sixth-level spells: 3 per day

Battle Sorcerer Abilities: Battle sorcerers know fewer spells than other sorcerers; battle sorcerers have fewer spell slots daily; battle sorcerers get light armor and a simple one handed martial weapon; high charisma possesses bonus spells daily

Lich Abilities: Usual undead traits; turn resistance +4; immunity to cold, electricity, polymorph, and mind-affecting spells; touch attack once per round (targets save vs. fortitude (DC = 22 (12 +7 (half lich HD) +3 (charisma modifier) or permanently paralyzed, appear dead); fear aura; damage reduction 15/bludgeoning plus magic; feat Monstrous Corpse allows lich spirit to inhabit a troll corpse; generates 1d4 taint.

Phylactery: Gold plated halfling skull; tiny; 40 hit points; hardness 20; break DC of 40; -10 penalty to any and all checks for spotting and identifying the phylactery; lich may use daze, charm person, hypnotism or sleep as a spell-like effect at will and as a free action on anyone touching the phylactery, once per individual.

Insanities: Histrionic, Narcissistic, Gigaphobia.

Possessions: wand of inflict moderate wounds, and a ring of greater fire resistance.
 

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