DungeonmasterCal
First Post
I can't tell you how many climatic battles with the BBEG have ended with me holding my head in my hands and hating my dice while the players whoop and high five each other.
The Grumpy Celt said:Several combat rounds later, the party casts a 15d6 fireball at the lich,
The Grumpy Celt said:A good questions. For one thing, there are six members of the party, five at 6th level, one at 5th level. For another, the barbarian/fighter is a horrible killing machine that tends to leave a cloud of fire red mist where a monster had once been.
DungeonmasterCal said:I think some folks are missing the point. It's not a thread for rules debate, it's a cry in your beer cuz the big finale' was a big flop.
DungeonmasterCal said:I think some folks are missing the point. It's not a thread for rules debate, it's a cry in your beer cuz the big finale' was a big flop.
Ellie_the_Elf said:I suspect I made about a million rules mistakes to allow all that to happen, but it was extremely entertaining- which at the end of the day is the whole point
Ellie.
Originally posted by DungeonmasterCal
The rules are there for a reason; one cannot play a game w/out them. But I won't let the rules stand in the way of an exciting, dramatic moment. If I need to bend, break, or even ignore a rule in my mission to make an adventuring session memorable and fun, I won't hesitate to do so. That's not to say I completely ignore the rules every game. But a DM has to be able to be flexible for the sake of the story, I think. It's about fun. I've seen games bogged down to a complete standstill while players and DM's argued about rules minutiae, the other players losing interest as the debates drag on. A player says, "I want to do this or that", and I say "There'll be a modifier or condition to your action, but go ahead and give it a shot!"
We have fun.