evileeyore
Mrrrph
I can't even grok how "it's" a different play style?Maybe he thinks "nobody" is short hand for the group of people who enjoy other play styles...
I can't even grok how "it's" a different play style?Maybe he thinks "nobody" is short hand for the group of people who enjoy other play styles...
Maybe he thinks "nobody" is short hand for the group of people who enjoy other play styles...
I can't even grok how "it's" a different play style?
I don't want your anchovies on my pizza, thanks. Add it to your own, only.
If you do not understand what gamism, narrativism and simulationism is, there are some very good threads over on RPG.net on those topics so that you can educate yourself.

Funny, because that's exactly the amount of respect afforded the simulationist and rationalist playstyles on this and other forums. With complete mockery and belittlement.
In short, you get what you give. I'm fine with other people's playstyles being supported, even ones I view as irrational or ridiculous or absurd, in the DMG only. But things like fighters getting free regeneration or perfect hit rate, should not be the default.
I don't want your anchovies on my pizza, thanks. Add it to your own, only.
What an ego thinking your playstyle should be the default core playstyle. Why can't you use the optional rules in the DMG to make the game one you like, why should the rest of us deal with a boring fighter class as core?
I'm not sure why this version of Fighter is considered less boring? It hits things hard and needs (somewhat) less healing in the field than other classes (or potentially can regenerate over the course of a day depending on where you stand on Second Wind).
That sounds fundamentally the same as 3.X.
But things like fighters getting free regeneration or perfect hit rate, should not be the default.
I'm pretty sure it'll just be anchovies on one slice, out of like 20-30 pizzas *...I don't want your anchovies on my pizza, thanks. Add it to your own, only.
Oh rainbows!Denying the existence of simulationists won't make us go away, or even cease to have a strong say in the game.
The only thing D&D has ever been good at simulating is D&D.5th edition is far more simulationist than 4th, but not as simulationist as 3rd.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.