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D&D 5E Analysis of the Fighter and Cleric

Which is more powerful: Cleric or Fighter

  • Cleric

    Votes: 12 14.3%
  • Fighter

    Votes: 4 4.8%
  • About the same

    Votes: 22 26.2%
  • Who cares?

    Votes: 46 54.8%


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Maybe he thinks "nobody" is short hand for the group of people who enjoy other play styles...

Funny, because that's exactly the amount of respect afforded the simulationist and rationalist playstyles on this and other forums. With complete mockery and belittlement.

In short, you get what you give. I'm fine with other people's playstyles being supported, even ones I view as irrational or ridiculous or absurd, in the DMG only. But things like fighters getting free regeneration or perfect hit rate, should not be the default.

I don't want your anchovies on my pizza, thanks. Add it to your own, only.
 

I can't even grok how "it's" a different play style?

Denying the existence of simulationists won't make us go away, or even cease to have a strong say in the game.

5th edition is far more simulationist than 4th, but not as simulationist as 3rd. If you do not understand what gamism, narrativism and simulationism is, there are some very good threads over on RPG.net on those topics so that you can educate yourself.
 

I don't want your anchovies on my pizza, thanks. Add it to your own, only.

Funny becuse i don't want to pay for the honor of making my own pizza I expect it to be made when I get it... So I ordered fighter that get stuff and are cool... Sorry you don't like it but don't pretend no one ordered it.
 

If you do not understand what gamism, narrativism and simulationism is, there are some very good threads over on RPG.net on those topics so that you can educate yourself.

Sometimes ignorance is bliss. I wish I had a forum where I could go to "uneducate" myself in the meaning of those... :hmm:
 

Funny, because that's exactly the amount of respect afforded the simulationist and rationalist playstyles on this and other forums. With complete mockery and belittlement.

In short, you get what you give. I'm fine with other people's playstyles being supported, even ones I view as irrational or ridiculous or absurd, in the DMG only. But things like fighters getting free regeneration or perfect hit rate, should not be the default.

I don't want your anchovies on my pizza, thanks. Add it to your own, only.

What an ego thinking your playstyle should be the default core playstyle. Why can't you use the optional rules in the DMG to make the game one you like, why should the rest of us deal with a boring fighter class as core?
 

What an ego thinking your playstyle should be the default core playstyle. Why can't you use the optional rules in the DMG to make the game one you like, why should the rest of us deal with a boring fighter class as core?

I'm not sure why this version of Fighter is considered less boring? It hits things hard and needs (somewhat) less healing in the field than other classes (or potentially can regenerate over the course of a day depending on where you stand on Second Wind).

That sounds fundamentally the same as 3.X.
 

I'm not sure why this version of Fighter is considered less boring? It hits things hard and needs (somewhat) less healing in the field than other classes (or potentially can regenerate over the course of a day depending on where you stand on Second Wind).

That sounds fundamentally the same as 3.X.

To be honest I still think it dull but hope the eldritch knight and Baylor mmsster will fix tha


Edit: wow my phone messed those words up what I ment was that adding sub classes will help but we need a strong base
 
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But things like fighters getting free regeneration or perfect hit rate, should not be the default.

1 - I seriously doubt "Fighters not being able to miss" will ever, ever be a "default". An option for a narrow or even single 'style' of Fighters? Sure, I can see that happening.

2 - Why not? Why can't a player make a Fighter who can't ever miss? Why must it be "pile on munchkin levels of cheese" just so they can make "The Guy Who Always At Least Mildly Wounds"? Why not have that an option for those of us laboring under cursed dice?


I don't want your anchovies on my pizza, thanks. Add it to your own, only.
I'm pretty sure it'll just be anchovies on one slice, out of like 20-30 pizzas *...

If you can't handle that, maybe now is the time to recognize it.




* Just like it was in 4e.



Denying the existence of simulationists won't make us go away, or even cease to have a strong say in the game.
Oh rainbows!

And here I was on an "Orc and Pie" versus "Intense RPers" versus "Beer and Pretzels" play style discussion. No problem, I can swtich gears without grinding...


5th edition is far more simulationist than 4th, but not as simulationist as 3rd.
The only thing D&D has ever been good at simulating is D&D.

You wants for simulationist? Try GURPS (and even that's loosened up with 4e).


As far as I'm concerned DoaM is no more or less "simulationist" than Hit Points. They are
both game mechanisms for narrowly interpreting broad possibilities.



Note, I don't ever refer to these as play styles. I call them game styles, as in "We're going to play FATE" - "What's FATE like?" - "Oh it's a narrativist game where blah, blah, blah...".

But if you want to identify your self as a "simulationist"... like, that's all you man.
 


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