Prest0 said:Frankly we've been struggling with the same thing, but thus far with little success. We've tried adding "window dressing" in the form of html tables and artwork from the game (compare this to this. Honestly, it hasn't seemed to make a significant difference. We're also experiementing with better descriptive text, but it's just hard to isolate all the variables to tell what makes a difference. Any constructive thoughts are always welcome.
Prest0 said:Getting back on topic here...
Based on the little bit shared by other publishers and our own experiences, a conversion rate of 1.6% (sales / visits) is about average. I'd be very interested to hear other publishers come forward with their own sales conversion percentages demonstrating otherwise.
Prest0 said:When you start looking at the numbers, it makes much more sense to figure out a way to get more people who already visit your page to actually buy than it does to drive new people to the site.
philreed said:These feels very close to the numbers I see on my own products after about six months. Earlier than that and the % is all over the place, from 0 to 100 depending on the day and product.
One thing that I've found useful is exchanging links with publishers on product pages. Also, including links to backstock on new product pages also seems to help.
philreed said:And I say that they could all be lumped into one big release titled "Lots of Guns." I'm also not complaining about your releases by calling them "annoying, catalog crowding" so I would appreciate it if you could try to also keep from complaining. If you're going to release products you need to deal with the market as it exists.
If you're right and my shorter PDFs are "annoying" and "catalog crowding" then sales will prove it and I will switch to another model. So far, my model seems to be working just fine so I'll stick with it.
While they are different beasts I would be happy with my best PDF if it had sold 1/4 the number of subscribers Pyramid typically has at any time. What you consider "mediocre success" I see as numbers I can envy and strive for.
Justin D. Jacobson said:Crothian: I would love to tell you what effect a review has on sales, but I haven't gotten anyone to review it yet. If you review it, I'll let you know.
mroberon1972 said:Dana:
If you can't keep the nastyness out of your posts, then keep your posts out of my press releases.
End of discussion.
Dana_Jorgensen said:While sales may not prove it, the complaints have been voiced though I guess you didn't pay much mind to them. Those miniproducts you enjoy releasing are one of the major contributing factors to the changes RPGnow has had to apply to its site design a few months back.
Dana_Jorgensen said:Well, I consider it mediocre success, because I have done online and print publication work outside the RPG industry. Back in the mid-90's, I saw pay rates more than 30 times the average RPG author gets, and one subscription site I designed the back end software for (yeah, a porn site) probably pays me more in residuals every month than Pyramid pulls in each month.
mroberon1972 said:Oh... I like that idea!
Got anything we could trade links on?