I was looking through the high level weapon powers (mostly because I wanted to test the claim that the Avenger's weapon die is annoyingly flat as things go into Paragon/Epic. Conclusion: Final Oath is probably the only really good option for a damage focused avenger, as both the effect (that +5 to hit isn't symetrical, given defenders in the party) and the weapon die are really good). Then I browsed around for other classes epoch dailies....and hit this (paraphrased):
Ok...
So, Vorpal Falchon. Alpha strike = Ancient Forebear's Rage, followed by action point and a 7W Rage Strike.
A bit of monty carlo indicates that the average result of a AFR Vorpal D4 is a touch under 15. (I'm -so- not going to work out the repeating average, but the monte carlo stablizes at 15ish at around a million repetitions, and that's good enough for me). For the rest of my calculations, a normal vorpal d4 is about 2.5.
So, that first turn burst damage? That would be (ignoring other static bonuses, and so I can get back to work, without crit damage factored in (I'm pretty sure damage goes substantially -down- on a crit--maybe even less than a miss, though Rampage gets it back up a fair bit, so maybe not)):
.75*(12*2.5 + 9+12 (minimum item damage bonuses at this level; lowballing a bit) + 14 * 15 + 9 + 12) = 211.5, without further optomization. It's a good thing they didn't phrase the ability as setting 2s and 3s to maximum, or it would do infinite damage, though.
Ancient Forebears' Rage said:...
Attack: Strength vs AC
Hit: 6[W] + Strength
Miss: Half Damage
Effect: when you roll 1 or 2 on a damage die for a primal attack, the roll changes to the die’s maximum value.
Ok...
So, Vorpal Falchon. Alpha strike = Ancient Forebear's Rage, followed by action point and a 7W Rage Strike.
A bit of monty carlo indicates that the average result of a AFR Vorpal D4 is a touch under 15. (I'm -so- not going to work out the repeating average, but the monte carlo stablizes at 15ish at around a million repetitions, and that's good enough for me). For the rest of my calculations, a normal vorpal d4 is about 2.5.
So, that first turn burst damage? That would be (ignoring other static bonuses, and so I can get back to work, without crit damage factored in (I'm pretty sure damage goes substantially -down- on a crit--maybe even less than a miss, though Rampage gets it back up a fair bit, so maybe not)):
.75*(12*2.5 + 9+12 (minimum item damage bonuses at this level; lowballing a bit) + 14 * 15 + 9 + 12) = 211.5, without further optomization. It's a good thing they didn't phrase the ability as setting 2s and 3s to maximum, or it would do infinite damage, though.
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