Roger
First Post
Well, let's consider this social rogue.
How many social, Charisma skills are there, really?
Bluff, Diplomacy, maybe Disguise, Gather Information, Intimidate, maybe Perform.
Six skills, more or less. So getting more than six skill points per level doesn't really help him become any more social.
He can afford to dump Charisma entirely and buy up Intelligence, so he may pick up a net +2 or +3 there if he wants, yeah.
Or, as you say, he might diversify out of being a strictly social character.
I guess I don't see that character as being overpowered in most campaigns. If I really really wanted to build the most social rogue I could, yeah, this feat might be a no-brainer. But that in itself isn't unusual or the sign of a broken feat, in my opinion. If I really really want to build a damage-dealing barbarian, there's a very good chance I'll take Power Attack. If I really really want to build a rogue that deals sneak attack damage whenever he can, there's a good chance I'll take Improved Initiative. So it goes.
Cheers,
Roger
How many social, Charisma skills are there, really?
Bluff, Diplomacy, maybe Disguise, Gather Information, Intimidate, maybe Perform.
Six skills, more or less. So getting more than six skill points per level doesn't really help him become any more social.
He can afford to dump Charisma entirely and buy up Intelligence, so he may pick up a net +2 or +3 there if he wants, yeah.
Or, as you say, he might diversify out of being a strictly social character.
I guess I don't see that character as being overpowered in most campaigns. If I really really wanted to build the most social rogue I could, yeah, this feat might be a no-brainer. But that in itself isn't unusual or the sign of a broken feat, in my opinion. If I really really want to build a damage-dealing barbarian, there's a very good chance I'll take Power Attack. If I really really want to build a rogue that deals sneak attack damage whenever he can, there's a good chance I'll take Improved Initiative. So it goes.
Cheers,
Roger