..And it has 32 charges left!

Ehm, guys... I just noticed some other posts. Can someone with a Math degree check out our probablity concepts? :p

I really thought that if you give the chance of 1/48, it takes on the average 48 rolls before you get a double 1. Which means also that 50% of the wands will have less than 48 charges, and 50% of the wands will have more than 48 charges...
 

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Li Shenron said:
Ehm, guys... I just noticed some other posts. Can someone with a Math degree check out our probablity concepts? :p

I really thought that if you give the chance of 1/48, it takes on the average 48 rolls before you get a double 1. Which means also that 50% of the wands will have less than 48 charges, and 50% of the wands will have more than 48 charges...

I'm assuming you're talking about my previous post (you didn't specify).

You are correct in your analysis. This would be an alternative to the current way wands are used. When identified, a wand wouldn't have a set number of charges. Instead, a lucky PC might be able to use a wand over a 100 times "My, that wand surely was made tough...", or an unlucky one could have it burn out after 3 uses "What a piece of crap that wand was...".
 

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