How do you introduce your villains?
A funny thing happened in my session last night. See, I had watched "Transporter 2" over the weekend, and I was inspired for some good ol' fashioned "Running through the building, jumping, leaping, dodging, hiding, and all together cinematic fight". I went with a typical "Badguy kicks in the door; after he's dead, you find a clue that leads you in that direction." That didn't quite happen.
As my PCs are coming out of their second-story inn room, intent on identifying an evil-looking scroll they pilfered off a bandit king, the far wall of the hallway exploded. A wagon was sticking out of the wall. Its rider, a woman in robes, stepped out onto the hall, followed by some hellhounds.
I expected the fight music to start. But no, the players said "Oh Crit" and decided to parlay. Apparently, they were thinking "Anyone with the power to crash a wagon through a second story wall can go toe-to-toe with us."
They encountered her again, gave her the fiend-summoning scroll, intent on stopping her later, but damn if they're not afraid of her.
I find it amusing that I got myself an intimidating villain, all by how she arrived on camera.
How about you?
A funny thing happened in my session last night. See, I had watched "Transporter 2" over the weekend, and I was inspired for some good ol' fashioned "Running through the building, jumping, leaping, dodging, hiding, and all together cinematic fight". I went with a typical "Badguy kicks in the door; after he's dead, you find a clue that leads you in that direction." That didn't quite happen.
As my PCs are coming out of their second-story inn room, intent on identifying an evil-looking scroll they pilfered off a bandit king, the far wall of the hallway exploded. A wagon was sticking out of the wall. Its rider, a woman in robes, stepped out onto the hall, followed by some hellhounds.
I expected the fight music to start. But no, the players said "Oh Crit" and decided to parlay. Apparently, they were thinking "Anyone with the power to crash a wagon through a second story wall can go toe-to-toe with us."
They encountered her again, gave her the fiend-summoning scroll, intent on stopping her later, but damn if they're not afraid of her.
I find it amusing that I got myself an intimidating villain, all by how she arrived on camera.
How about you?
Last edited: