Sir Brennen
Legend
Which existed before, but I remember in the playtest it was limited up to 5th level slots.
It could just be a pre-gen/starter set thing, since the characters only go to 5th, no need to mention a cap
Which existed before, but I remember in the playtest it was limited up to 5th level slots.
Well, it was quite bothersome to me. I remember preparing Fireball or Cloudkill or whatever and, just when I was ready to cast it, some ally got into the area and suddenly I was all "Well, there goes my striking power. Ok, I... shoot it with my crossbow -.-".
Of course, YMMV and all that.
You know, I just can't bring myself to cast a spell on the party no matter how much I'd like to. Good Guy Syndrome, I guess![]()
Hmm. Not a whole lot in this one that we hadn't already seen. Apparently you now choose your specialty at level 2.
I like the fact that it costs money to scribe spells. It's a nice way to preserve the tradition of wizards copying captured spells, while keeping it from getting out of hand.
I also approve of the changes to Sculpt Spells. Instead of simply excluding your allies from the spell's AoE, you grant them a combination of Evasion and an automatic success on the save. So depending on the spell, they may not emerge entirely unscathed.
It was changed from the packet relesead on October the 29th 2012 onwards.
It seems that a mage would be studying for years before becoming Level 1? So how much time could he have had available to be a Bounty Hunter as well?
or am I putting too much thought into this?![]()
Where is the time in years that can allow a worthwhile background to develop AND the specialized training to become Level 1 in a class? It seems that a mage would be studying for years before becoming Level 1? So how much time could he have had available to be a Bounty Hunter as well?
or am I putting too much thought into this?![]()