D&D 5E ... and we have a wizard!


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The hit points are too low. 8 hit points, this character will die the first encounter or first challenge. This wizard better be best friends with the Cleric who can Revivify.

We better not tell him about OD&D, when the FIGHTER had 8 hp*! :heh:



*If he was lucky and rolled max. :devil:
 




I'm coming to dislike Sean's opinions more and more. Darkvision is pure gamism. It works because it works. No explanation. The very issue with infravision is that it is a natural explanation. I'm not for coming up with something different that has some basis for how it works. I do not believe dwarves are magical 24/7 so I'd like a natural explanation for how they see in the dark other than - they just do. Those kinds of answers are never satisfying for me. I don't mind that the world works differently but I want it to have a basis for how it works. It is why I prefer there to exist a theory of magic and not just have every spell be an arbitrary exception.

I agree with SKR. It will never be in D&D ever again. Infravision though was not an oversight in the old days. They just cared about this stuff and nowadays the developers do not.

I'd argue they don't want dwarves and other classes shooting lasers out of their eyes like darkvision and infravision required. ;)
 


I am completely fine with elves getting darkvision....and keep in mind it is actually lowlight and darkvision combined in the new version.


Illumination rules are one of my least favorite things to deal with, but sometimes you got to do it. But having only 2 versions to deal with, instead of 3, just makes things simpler. I'm on board.
 



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