Andy Collins - Incarnum Support in Dragon Magic

Razz said:
I was thinknig the same thing. I really wish they'd bring back Epic Insights to the WotC website. That, next to The Mind's Eye, were the best articles there, giving us support for 2 things hardly ever given support by WotC in their books.

I agree, even though I've yet to play an Epic game and aren't a huge psionics fan: online articles & supplements are a good way to give some sort of support to odder materials when support in other avenues would come off as "page wasters" for many.

Then again, I imagine from WotC's point of view, how many fans were really using those articles? I suspect part of the reasdon for their vanishing was that there wasn't enough people using them to justify the time & cost of getting designers to work on them. Certainly, the Epic Insights tended to be epic versions of prestige classes from X books: which needs people to own and be using two seperate books before they could get any use out of them.

Still, I think it'd be far better idea have an occasional article online with an Incarnum/Psionic mystic theurge-type class, or an epic-level truenamer progression, or whatever, than to try and stick such a thing into Dragon or a new rulebook (which would go against the 3.X "don't need nowt bar the core rules" approach) or to not give them any support at all.
 

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Vocenoctum said:
What kind of Epic support are folks looking for? They give epic progressions for stuff, and new feats and such here and there.

Assuming you don't want a complete overhaul of the epic rules...

1.) All the epic feats in one place, properly balanced and updated. Plus a score of new ones.
2.) More creative Prestige classes than the few in the ELH
3.) A revamped Epic Spell rules-set, with some semblence of balance and more examples.
4.) Some REAL epic magical items; not just "Already existing magic item +1 higher"
5.) Epic monsters for CRs 21-30. Revisions of the current ones to conform to 3.5. You can really dump the extremely high ones (57? What D&D game has room for a CR 57?)
6.) More info on using epic in a regular setting and examples of integration. (Such as epic in Greyhawk, Realms and Eberron)
7.) Ditch Union. Its too generic to be usable, and too little pagecount to be not generic.
8.) A token nod at the end to supplemental rules (psionics, incarnum, Tome of magic, tome of battle, and wpns of legacy. 5 pages max)
 


Remathilis said:
Assuming you don't want a complete overhaul of the epic rules...

<snip>
Those are not really in line with the "dip the toe" approach, are they? Sounds more like a new book. While I wouldn't mind a new book, I was just curious what folks want that's comparable to the Warlock invocations or such, not "Complete Epic".
 

Andy_Collins said:
Weird. I could have sworn I typed "before it got a second book of core rules support in the same edition" [emphasis added] because I was thinking of exactly those books (both of which are sitting on my shelf at home, next to my many well-used Dark Sun books) and wanted to differentiate CP from those tomes. I know I was thinking it, but that's what you get for posting after a long day. :o
To continue further picking the nit...

What about The Complete Psionic's Handbook in 2nd ed. and then the psionics revisit in the 2nd edition Player's Option Rule Book: Skills and Powers?

If I may reminisce a moment... The Player's Option psionic rewrite got republished as a 32 page booklet that was included in the Revised Dark Sun Campaign Setting boxed set. This was very nice to buy a campaign setting and not have to invest extra to buy another rule book. The extra rules were right there in the box. Anyways...
 

Remathilis said:
Assuming you don't want a complete overhaul of the epic rules...

1.) All the epic feats in one place, properly balanced and updated. Plus a score of new ones.
2.) More creative Prestige classes than the few in the ELH
3.) A revamped Epic Spell rules-set, with some semblence of balance and more examples.
4.) Some REAL epic magical items; not just "Already existing magic item +1 higher"
5.) Epic monsters for CRs 21-30. Revisions of the current ones to conform to 3.5. You can really dump the extremely high ones (57? What D&D game has room for a CR 57?)
6.) More info on using epic in a regular setting and examples of integration. (Such as epic in Greyhawk, Realms and Eberron)
7.) Ditch Union. Its too generic to be usable, and too little pagecount to be not generic.
8.) A token nod at the end to supplemental rules (psionics, incarnum, Tome of magic, tome of battle, and wpns of legacy. 5 pages max)

... and that's if you DON'T wand a compelte overhaul of the epic rules? :lol:
 

Remathilis said:
3.) A revamped Epic Spell rules-set, with some semblence of balance and more examples.

I'd just like some semblance of utility. Maybe it's just me, but requiring Spellcraft checks of 90 or 120 seems pretty ridiculous. That's not just epic, it's mega-epic.

4.) Some REAL epic magical items; not just "Already existing magic item +1 higher"

Like what? What is a magic item going to do that isn't just an extension of something that's already been done?
 

Eric Anondson said:
If I may reminisce a moment... The Player's Option psionic rewrite got republished as a 32 page booklet that was included in the Revised Dark Sun Campaign Setting boxed set. This was very nice to buy a campaign setting and not have to invest extra to buy another rule book. The extra rules were right there in the box. Anyways...
Though the person writing the revised 2e psionic rules couldn't have been too well-versed in mathematics. When you spend 6 PSPs to do make your opponent lose 1d8 (or something like that) of them, something is seriously wrong.
 

Incarnum Love

Let me just say I love the Incarnum. In Wizardru's latest game I was set to play an Incarnate but chose not to for the reason that I was more interested in playing an Artificer. Now with the changes we had gone through "in Game" we were going to have (and it may still be true) a change in the celestial and imfernal planes allow access to the soul energies.

What you might want to do is write something like an update book for each "realm" that includes how each new class and race interact with that game world. This would give everyone a jumping on point for their realms and for the home brew croud it gives examples of what to do.
 

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