I'm A Banana
Potassium-Rich
It's a bit old, but I haven't seen much discussion on this: Design and Development
I think it reveals a key component about the necessity of magic items in D&D...specifically, which magic items are necessary, and how they end up crowding out "interesting" magic with their simple utility. It also displays elements of GP cost that I think are key: many magic items cost more than they should, forcing them into higher-level campaigns than they need to be in (and where they need to compete with powerful magic weapons and armor for "screen time" on a character).
The "big six" are, indeed, pretty much the only magic items I see PC's using or wanting (combined with the occasional high-level class-specific items). And it's good to see this book is going to help address that....perhaps....
So, discuss. Do most magic items in D&D suck? Are characters overly dependent on boring +x bonuses? Are Andy Collins, et al, encouraging munchkin min-maxing when they drop the price of some magic items by over half? Or are they trying to design magic items that will actually be used, in addition to the Big Six?
I think it reveals a key component about the necessity of magic items in D&D...specifically, which magic items are necessary, and how they end up crowding out "interesting" magic with their simple utility. It also displays elements of GP cost that I think are key: many magic items cost more than they should, forcing them into higher-level campaigns than they need to be in (and where they need to compete with powerful magic weapons and armor for "screen time" on a character).
The "big six" are, indeed, pretty much the only magic items I see PC's using or wanting (combined with the occasional high-level class-specific items). And it's good to see this book is going to help address that....perhaps....

So, discuss. Do most magic items in D&D suck? Are characters overly dependent on boring +x bonuses? Are Andy Collins, et al, encouraging munchkin min-maxing when they drop the price of some magic items by over half? Or are they trying to design magic items that will actually be used, in addition to the Big Six?