Lhorgrim
Explorer
I can see the points about the "big six", but without a rules overhaul (like the level bonuses mentioned previously) certain classes do require some of those six items to stay balanced with the other classes.
I played a fighter (sword and board) in a low magic campaign and quickly found that BAB and feats alone weren't enough to keep the fighter viable for very long compared to the classes with scaling class abilities. It wasn't that my fighter couldn't participate, but he couldn't fill his niche well as an effective melee combatant.
To be fair, I didn't realize how dependent that fighter would be on magic items, and I could have built him to be more effective if I'd had more experience outlining character progressions.
I played a fighter (sword and board) in a low magic campaign and quickly found that BAB and feats alone weren't enough to keep the fighter viable for very long compared to the classes with scaling class abilities. It wasn't that my fighter couldn't participate, but he couldn't fill his niche well as an effective melee combatant.
To be fair, I didn't realize how dependent that fighter would be on magic items, and I could have built him to be more effective if I'd had more experience outlining character progressions.
